Author Topic: Peace Pot Inn  (Read 808 times)

Legacy_TableWolf

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Peace Pot Inn
« on: November 11, 2010, 01:01:55 pm »


               Hallo, I am new here. Does anybody stll play NWN1 modules here? I made a cartoon intro for one and put it on youtube.




Details of the download are in the description and also here.
http://nwvault.ign.c....Detail&id=6206
               
               

               
            

Legacy_jmlzemaggo

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Peace Pot Inn
« Reply #1 on: November 11, 2010, 04:09:15 pm »


               Yes we do. What class would you suggest? & is a female PC ok?

Also, it's kind of unusual, I had to d/l your mod through a "save target as" instead of the straight way you normally d/l modules.

I'll give it a shot soon.
               
               

               
            

Legacy_TableWolf

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Peace Pot Inn
« Reply #2 on: November 12, 2010, 08:03:55 pm »


               Hallo, Yes you can play as any class of character and allignment. There arent any quests specific to gender or race, but the game unfolds differently depending on your class and allignment. Therefore, some folks may like it to play it more than once, as a different class, in order to have a different set of missions.  Not sure about the download issues, althouhg you can choose to download the zip file or the individual files, which are the same. So, without telling you any spoilers, I can advise, regarding your character class, once the duid called "Namesnot" gives you the key to the Peace Pot Inn, ask around in the Peace Pot Inn to find out information about quests you can do. Then those NPCs can either give you a quest or point you in the direction of somebody else who can. So, the advice I'd give is pretty standard stuff: start as level1, then just talk to NPCs alot, scrape together some cash and experience points and of course, view the readme. The most important thing is to have your difficulty set to normal. It works fine that way. I have ensured that cool items/ weapons exist for each class/ allignment, but you need to work for them. Wouldnt want to hand you a plus 5 weapon from the start of the game. :-D Hope you enjoy it.
               
               

               
            

Legacy_TableWolf

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Peace Pot Inn
« Reply #3 on: November 18, 2010, 10:24:30 am »


               (Spoiler warning)

Here is a guided for those who get stuck:



Environment and Storyline.



You are desperate for work, and the ability to create yourself an identity. You travel further than ever before in your life, when you stumble upon a miserably dim oasis. The Peace Pot Inn is the only small Pub situated in Drizzle Path. Business is bad at the Peace Pot Inn and things have taken a turn for the worse since the overworked halfling who is employed to run the catering has locked himself in the Kitchen and thrown to key down the well in protest. Peter Doubt, the proprietor of the Peace Pot Inn is in love with the seductress Ophelia Loins, who has a son called Frutima. Frutima is unbiased as far as future guilds are concerned, and unaware of them. Despite his ignorance on the matter, he is by no means naive in his well loved environment and is therefore a good source of information, as most patrons of the Inn are. Frutima has too much time on his hands and could do with a way of earning some pocket money and leftovers for his dog "Scraps". By helping to solve the workload problem of the Peace Pot Inn, you will have enable Drizzle Path to prosper, along with the valley below, by means of teaming up with an NPC chosen by you (and restricted by your class) to form a guild. Peter Doubt may have land available for the guild, depending on the route you take. Whichever guild you form has a knock on effect on which building developments and baddies appear in both the Drizzle Path Location (Peace Pot Inn) and later, the Valley (mentioned in intro anim). Depending on your skills, attributes, allignment and class etc. You may be able to chose between guilds. For example, a Bard may have the appropriate characteristics to choose between a guild for either figthing, magic or thievery. Multiclassing should also be taken into account.



NPCs concerning guild development are as follows:



Magic Guild - Saucy Roar - Location: In the portal within the rock column, behind the Peace Pot Inn.



Undead Guild (evil, especially good for necromancers) - Ophelia Loins - Location: Peace Pot Inn  upstairs



Cleric/Ranger Order Guild - Dwawn (also a merchant) - Location: Peace Pot Inn main public area



Ranger Forestry Custodian Guild (especially good for Lawfuls)



Druid Guild -  Location: In the tree dwelling - North East of Peace Pot Inn.



Rogue/Thief guild - Sonja Sixpence (Bard) -  Location: Peace Pot Inn main public area



Fighters guild (All warrior classes) - Kicken - Location: Peace Pot Inn main public area

               
               

               
            

Legacy_Spartansfan8888

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Peace Pot Inn
« Reply #4 on: January 02, 2011, 12:43:43 pm »


               Question (trying not to add spoilers)- was this module never finished?  I only ask because I got to a point where I could not advance and it seemed more like being stuck than the end.
               
               

               
            

Legacy_TableWolf

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Peace Pot Inn
« Reply #5 on: January 13, 2011, 10:48:39 am »


               Hi, got your messages and replied. Many thanks for your feedback. You are a fine quest player! Still beta 0.8 at the moment. To anybody else reading, dont forget to keep the difficultyu set to normal.