Author Topic: Tweaking emitters  (Read 1028 times)

Legacy_s e n

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Tweaking emitters
« on: June 18, 2011, 12:37:53 pm »


               Maybe some of you scripters and program developers know: I am after a way to:
A- allow emitter based textures to not pierce through fog
B- allow emitter based chunks to align to cam just like the textures do.

one of the 2 is enough to solve a lot of modelling issues