I've yet to find any chest or door that can't be bashed in complete safety by just equipping a range weapon and firing with elemental ammo (unless set to unbashable or plot, of course).
All containers, whether trapped or not can have either a static item reward, a randomly-generated reward or nothing. They can also be set as either unbashable or plot to defy the most resourceful adventurer. テつ Also, depending on the trap, the DC may be so high that only a highly-skilled rogue can disarm. テつ This is designed this way on purpose to make the module play differently for different classes.
Without knowing the specific container(s) to which you are referring, I have no way to determine what the setting is on that one (those). テつ There are some "boss chests" with very high-end random reward items that may also be trapped. The further one advances in a campaign, the more difficult the traps become, again, by design.
All containers that contain random inventory can be farmed by using the save-reload trick... a technique not available on a PW.
That's about all my container and trap knowledge. テつ Now I must rest. テつ
Modifiテδゥ par HipMaestro, 08 octobre 2010 - 01:49 .