Author Topic: Placing a bet at the Pits  (Read 1347 times)

Legacy_Chiefsonny

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Placing a bet at the Pits
« on: January 01, 2011, 08:25:07 pm »


               After placing a bet at the Pits in Zorvak'mur and then using the viewing window, nothing happens. Is this a bug or do I need to do something other then look in the window.
After placing a bet, when I look in the window. I get a message that says "there is no fight going on, talk to the Pit Boss"
Thanks'Posted
               
               

               
            

Legacy_Aterious Draconius

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Placing a bet at the Pits
« Reply #1 on: February 22, 2011, 11:19:44 am »


               I got the same thing, but i also noted that there was some form of error in this sections dialogue on mine, when the Flayer asks what thrall you want to place the bet on it had say Kirath's Thrall and then <UNKNOWEN ***************>'s Thrall (cant remember exactly what it said) and there was an error along the bottom too, again cant remember what it said... ftr im running v 1.69 of the game '<img'>
               
               

               
            

Legacy_jmlzemaggo

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Placing a bet at the Pits
« Reply #2 on: February 22, 2011, 12:30:08 pm »


               Actually, since you're talking of it, did I ever succeed seeing anything through that window?

Never... Not in the HotU, but maybe in some community module.
               
               

               
            

Legacy_HipMaestro

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Placing a bet at the Pits
« Reply #3 on: February 22, 2011, 09:53:59 pm »


               If you really... really... really... really... want to place a bet and watch the animation, etc., try recompiling the module according the instructions in the fix posted here.

I've never tried it because I don't really... really... really... really... want to that bad. '<img'>
               
               

               
            

Legacy_Lightfoot8

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Placing a bet at the Pits
« Reply #4 on: February 22, 2011, 11:12:39 pm »


               Interesting.

I would suggest just recompiling the script and then moving it to the override folder though. There is no teason to save the changes made to the module. Just make your corrected script then use it as an override.

After compiling the script and with the toolset still open the file you will need to move to the override folder will be : act_q2d2pit_1.ncs It will be located in the temp0 folder in the modules folder.

EDIT: I just went ahead and uploaded the fix per HipMaestro's post. 


Download File

http://social.biowar...ect/3342/#files
               
               

               


                     Modifié par Lightfoot8, 22 février 2011 - 11:49 .
                     
                  


            

Legacy_HipMaestro

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Placing a bet at the Pits
« Reply #5 on: February 23, 2011, 12:15:43 am »


               

Lightfoot8 wrote...
EDIT: I just went ahead and uploaded the fix per HipMaestro's post. 

Download File

http://social.biowar...ect/3342/#files

Sweet!  Now even I may take a stab at wagering in Illithid land '<img'>  Nice job, Lightfoot!

edit:  Hmmm... I don't get the error script like before but it still won't show any animation when I click on a Viewing Port..

Now it just says "There is currently no fight happening. Speak with the pit boss."

I've tried it by buying the female thrall and electing to have her fight and also just visiting the pit boss before the auction and wagering on some random contestants.. In either case, it keeps looping me back to the pit boss where I purchase equipment for my thrall and/or place a bet.  Also, there is an  -UNRECOGNIZED TOKEN - reference in one of the PC nodes as a choice for one of the contenders.

Seems like maybe a variable isn't being set properly to fire the animation?  Dunno, but it is at least one step closer to getting it to work.
               
               

               


                     Modifié par HipMaestro, 23 février 2011 - 02:08 .
                     
                  


            

Legacy_ZFR

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Placing a bet at the Pits
« Reply #6 on: May 15, 2011, 09:55:10 pm »


               Hi.

Sorry to bring this up, but I had the same problem and got it fixed.

First of all, in the script in the link provided, that line of code should remain commented!
It wasn't a scripting error, it was just a corrupt compiled file. It's just a matter of recompiling the same script.

I did that, however, placing the recompiled script in the override folder didn't override it. Neither did placing it in the temp0 folder.

So what I did recompiled whole module following The-Krit's solution in the link provided. Problem solved

Copy the original (bugged) XP2_Chapter2.nwm to your modules directory, and rename it XP2_Chapter2.mod.

Start the Toolset, and open the standard module XP2_Chapter2. Hit "Yes" to get past the expansion warning.

Go to the Build menu, and select "Build Module".

You want "Unused" and "Missing Resources" to be unchecked, and "Compile" to be checked. Hit the "Build" button.

This may take a little while. (If you want to speed up the process a little, then before you hit the "Build" button, check "Advanced Controls" then uncheck "Creature CR", "Encounters", and "Palettes"; you're only interested in compiling scripts.)

When the build is done, hit the "Done" button.

Select "Save" from the File menu and save the file.

Rename the original XP2_Chapter2.nwm file and move it someplace safe.

Copy XP2_Chapter2.mod from your modules directory back to your nwm directory, and rename it XP2_Chapter2.nwm.


               
               

               


                     Modifié par ZFR, 15 mai 2011 - 08:56 .
                     
                  


            

Legacy_HipMaestro

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Placing a bet at the Pits
« Reply #7 on: May 16, 2011, 01:09:43 am »


               

ZFR wrote...

Hi.

Sorry to bring this up, but I had the same problem and got it fixed.

First of all, in the script in the link provided, that line of code should remain commented!
It wasn't a scripting error, it was just a corrupt compiled file. It's just a matter of recompiling the same script.

I did that, however, placing the recompiled script in the override folder didn't override it. Neither did placing it in the temp0 folder.

So what I did recompiled whole module following The-Krit's solution in the link provided. Problem solved

Copy the original (bugged) XP2_Chapter2.nwm to your modules directory, and rename it XP2_Chapter2.mod.

Start the Toolset, and open the standard module XP2_Chapter2. Hit "Yes" to get past the expansion warning.

Go to the Build menu, and select "Build Module".

You want "Unused" and "Missing Resources" to be unchecked, and "Compile" to be checked. Hit the "Build" button.

This may take a little while. (If you want to speed up the process a little, then before you hit the "Build" button, check "Advanced Controls" then uncheck "Creature CR", "Encounters", and "Palettes"; you're only interested in compiling scripts.)

When the build is done, hit the "Done" button.

Select "Save" from the File menu and save the file.

Rename the original XP2_Chapter2.nwm file and move it someplace safe.

Copy XP2_Chapter2.mod from your modules directory back to your nwm directory, and rename it XP2_Chapter2.nwm.

Never any need to apologize for fixing something.  Kudos for tinkering it out, ZFR!  I may have a go at this again myself (always wanted to view the fight animations).  Just a quick sanity check before closing this out... only the XP2_Chapter2 module needs to be recompiled since you are reverting the recompiled version to the original filename. Correct? 
               
               

               


                     Modifié par HipMaestro, 16 mai 2011 - 12:15 .
                     
                  


            

Legacy_ZFR

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Placing a bet at the Pits
« Reply #8 on: May 16, 2011, 01:56:00 pm »


               Yes. To be honest, I skipped the copying to mod folder and changing filename extension. Here is exactly what I did:

_Make a back-up copy of XP2_Chapter2.nwm (so if anything goes wrong you can revert to it).
_Open toolset. If you can't open chapter 2, simply drag the XP2_Chapter2.nwm into the toolset to open it.
_Go to the Build menu, and select "Build Module".
_You want "Unused" and "Missing Resources" to be unchecked, and "Compile" to be checked. Before you hit the "Build" button, check "Advanced Controls" then uncheck "Creature CR", "Encounters", and "Palettes"; you're only interested in compiling scripts. Hit the "Build" button.
_When the build is done, hit the "Done" button.
_Select "Save" from the File menu and save the file.

Load your saved game and enjoy the fights in the pit. I lost 5 bets in a row betting on the blue guy, then won 4 in a row. They seem to have an equal chance of winning both.

You can have your slave (if you bought her) fight in the pit as well, but I haven't tried it yet...

Let me know if it works for you.
               
               

               


                     Modifié par ZFR, 16 mai 2011 - 01:00 .
                     
                  


            

Legacy_HipMaestro

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Placing a bet at the Pits
« Reply #9 on: May 17, 2011, 10:59:04 pm »


               

ZFR wrote...
_Make a back-up copy of XP2_Chapter2.nwm (so if anything goes wrong you can revert to it).
_Open toolset. If you can't open chapter 2, simply drag the XP2_Chapter2.nwm into the toolset to open it.
_Go to the Build menu, and select "Build Module".
_You want "Unused" and "Missing Resources" to be unchecked, and "Compile" to be checked. Before you hit the "Build" button, check "Advanced Controls" then uncheck "Creature CR", "Encounters", and "Palettes"; you're only interested in compiling scripts. Hit the "Build" button.
_When the build is done, hit the "Done" button.
_Select "Save" from the File menu and save the file.

Load your saved game and enjoy the fights in the pit. I lost 5 bets in a row betting on the blue guy, then won 4 in a row. They seem to have an equal chance of winning both.

You can have your slave (if you bought her) fight in the pit as well, but I haven't tried it yet...

Let me know if it works for you.

Woiks!  There are no side issues that it caused (although I haven't tried playing through the entire campaign again... yet).  Probability is you simply found a poorly compiled file and all should perform as usual in the rest of the module.

However, my female thrall kept getting her butt kicked  Her stats are significantly lower than the other contestants so she can't hit them much... but I still made some gold on a few of the other fights.  It was an interesting sidebar to the Illithid adventure.

You really should get this fix posted somewhere where it won't get lost on a posting list, preferably the Vault, since it is such a simple and easy fix for one of the essential Bioware campaigns.  Perhaps if you posted a separate topic in this forum we could convince one of the moderators to sticky it  '<img'>

Nice job, ZFR... and thanks!
               
               

               


                     Modifié par HipMaestro, 17 mai 2011 - 10:00 .
                     
                  


            

Legacy_ZFR

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Placing a bet at the Pits
« Reply #10 on: May 23, 2011, 06:25:39 pm »


               

HipMaestro wrote...


Woiks!  There are no side issues that it caused (although I haven't tried playing through the entire campaign again... yet).  Probability is you simply found a poorly compiled file and all should perform as usual in the rest of the module.

However, my female thrall kept getting her butt kicked  Her stats are significantly lower than the other contestants so she can't hit them much... but I still made some gold on a few of the other fights.  It was an interesting sidebar to the Illithid adventure.

You really should get this fix posted somewhere where it won't get lost on a posting list, preferably the Vault, since it is such a simple and easy fix for one of the essential Bioware campaigns.  Perhaps if you posted a separate topic in this forum we could convince one of the moderators to sticky it  '<img'>

Nice job, ZFR... and thanks!


Glad it worked. I don't have an account on the vault, but I've posted the solutioin in a separate thread here. Please feel free to distribute.
               
               

               


                     Modifié par ZFR, 23 mai 2011 - 05:25 .