Yes. To be honest, I skipped the copying to mod folder and changing filename extension. Here is exactly what I did:
_Make a back-up copy of XP2_Chapter2.nwm (so if anything goes wrong you can revert to it).
_Open toolset. If you can't open chapter 2, simply drag the XP2_Chapter2.nwm into the toolset to open it.
_Go to the Build menu, and select "Build Module".
_You want "Unused" and "Missing Resources" to be unchecked, and "Compile" to be checked. Before you hit the "Build" button, check "Advanced Controls" then uncheck "Creature CR", "Encounters", and "Palettes"; you're only interested in compiling scripts. Hit the "Build" button.
_When the build is done, hit the "Done" button.
_Select "Save" from the File menu and save the file.
Load your saved game and enjoy the fights in the pit. I lost 5 bets in a row betting on the blue guy, then won 4 in a row. They seem to have an equal chance of winning both.
You can have your slave (if you bought her) fight in the pit as well, but I haven't tried it yet...
Let me know if it works for you.
Modifié par ZFR, 16 mai 2011 - 01:00 .