For the sensei, just save prior to talking to the knower of names.
You can get mutiple ending from just doing this alone, others take a bit more time (like did you turn against the Seer, did you make the Mind Flayers ignore the Valsharess...stuff like that.)
As a side note, its always fun to make Meph a lacky too, but there are many "fun" options to use on him, you just got to have enough gold to get his name.
TimG wrote...
finally got to play and made it through the wisdom check and no one had to die. HoU was a good module, now I have to go searching for something to use my way overpowered character in...
Check my signature.
And on an off note, since I got time once again, I'm going to be adding more stuff to it.
Things to be included on the future build:
Lot's of Henchman to choose from (can have 4):
-All NPC "henchman" from Balders Gate 2.
-Aribeth in both her Paladin and Blackguard variants as Henchmen
-HotU (non first OC) henchmen as well.
Dragon's of the North: (
Source of Dragons )
Face many of the well known Dragons along the Sword Coast
These are not the "usual" dragons you may have run into, these dragons are truly beasts in their own right, and like any PC they are not always the same each time you face them, as they tend to change "their" gear too.
"A dragon has to do something will all this loot these would be hero's drop"... -
Galadaeros
A Portal in time and a journey through the realm of Krynn.
Watch as the Hero's of the Lance face the vile armies of the Dragon Queen and her Draconian minions.
Choose your side, for the land of Krynn is most unforgiving.
And finally, you must also be able to face yourself.
*Probably take me about a month or less to finish.
Have to finish the Dragons and their lairs still, everything else is already finished.
Modifié par Xovian, 16 janvier 2011 - 12:59 .