The idea isn't so much around taking existing game-worlds and merging them into a single server, its more about designing the new PW with NSS API that all collaborators can use, and integrate into.
When I say about PW Authors submitting their own content, it was more along the idea that they create their own areas, creatures, items etc
But the underlying scripting of the world uses include files that each collaborator has access to and can integrate with their own content.
Eg: I am currently working on a Ability/Subrace system - which is based loosely on the concept of Genetics. Each player has a genome, which is a collection of one or more genes, and each gene controls / governs passive or active abilities that the player can be granted.
(If you think about it, thats how a subrace would work realistically - Elves get Night Vision, because they inherited that gene, Half-Elves, may also inherit it also, but there is a chance they may not.)
This being the case, People in this project could then use the scripting / includes I am using, to script a placeable that will only activate for people with a certain gene.
Another system could be the dynamic loot system - all authors could contribute to and arrive at a consensus on how to balance dynamic loot.
Because the world I am designing is being built, then stored as its loose files in an svn repository, it gets built, compiled and then packaged into a module, then deployed to the server.
This idea means that there is always traceability of what goes into the server, when and who by. It also means that by using nwnx_haks we can have as many server side hak's as we need, in order to keep frameworks packaged like jar/dll libraries.
Its all theoretical at the moment,
For the time being I am just expanding my genetics system, and using my linux server as a test box.
But if anyone is interested in collaboration - let me know.