Worlds of Rhun is probably one of the longer running (rhunning) Rhun modules.
Going on since maybe 2006/2007ish
Basically - we have a large server, lots of features, but only a small player base.
Seeking players and Staff
The Server features:
Realistic Star gate System -
Allows transportation to 'non-canon' realms within the Server. Brings a Sci-Fi feel to a fantasy universe.
Vampires and BloodLines -
BloodLines is a way of siring another player into your clan, the clan leader can then choose enhancements for the clan which are then made on all members of the clan.
EG- A Clan trait could be immunity to sunlight
or
+50 to Concentration
or
+16 to Strength
etc
It basically allows players to make their own strain of vampirism - its inspired by Legacy of Kain-esq Vampires
(Vampires also take damage from Water - walking through water will burn like acid)
Planar System:
Its possible to be in the same place as someone else, but just not on their plane.
As a vampire, you will be able to explore the Spectral Realm - when/if you die.
As a fae - you can enter the Fae realm through Fae portals (you can summon these)
Currently Implemented Subraces include:
Drow
Aquatic-elf
Avariel-elf
Wild-elf
Wood-elf
Sun-elf
Gray-elf
Dark-elf
Lich
Vampire
Aasimar
Tiefling
Werecat
Air-genasi
Earth-genasi
Fire-genasi
Water-genasi
Strongheart
Lightfoot
Ghostwise
Imp
Deep
Deepgnome
Tinker
Svirfneblin
Wild-dwarf
Artic
Azer
Illithid
Slaad
Wraith
Troll
Minotaur
Jann
Shadow
Air-touched
Pixie
Werewolf
Daeva
L'cie
Alteran
Ori
Ascended
Dovahkiin
Farseer
Vampire-hunter
Faerie
God
Demon
We also have what I like to think of as a fairly realistic God System in the Server.
Where players themselves can become Gods after completing trials.
Gods have 'So much power' - its like a Pseudo - DM Client all through the normal nwn client.
Ability to Go Invisible to everyone.
Ability to Teleport
Damaging Divine Energy Blasts
Choose Portfolio's - over 21 or choose from (Become a God of Time, Magic and Death - if you want etc)
Ability to Mark Locations on the Server and teleport to them at will.
Ability to Enter your own Divine Realm
Ability to Enter the Dreams of other Players (they will live out the dream scenario next time they rest)
Ability to Curse Players with an elemental power - its a feat that is multipurpose - but is mostly outside of the players control - imagine Slayer form from BG2 - Its powerful, but dangerous to use : but can become safer to use with practice)
Ability to Create Chests, Bookshelves, Corpses (containers), customize them to make them require keys to open, make them plot or not plot etc.
Ability to Edit Items, change their name, cherry pick item properties, change tags, change descriptions
Ability to Teleport to objects by their Tag (great for keeping track of people who have just picked up a quest item)
Ability to Heal and Buff
Ability to Drain Magical Effects (strips them from target, and gives the god Divine Power at same time)
Most of these powers are dependant on 'energy' which is acquired by having player followers or NPC followers.
NPC followers being a finite resource - makes them in high demand - and Gods can actually fight over the hearts and minds of them.
Anyway - As far as the Staffing goes - would really like some creative assistance with the God System.
The portfolo system for the Gods requires a God to choose 3 portolfios.
Primary, Secondary and Tertiary
The God will get all 5 powers from Primary Portfolio
gets 3 from Secondary
gets 2 from Tertiary
This way - a God who is primarily a God of Death will get more Death related powers opposed to a God who's primary portfolio is Earth.
This translates into 5x21 spell scripts / effects to create.
I've done a fair amount - but its quite draining.
Would really like new staff to have a go at designing some point and click powers to be linked to the Portfolios.
Here are the portfolios that Gods can choose from currently (the system is expandable - so more portfolios can be added easily)
Earth
Air
Fire
Water
Order
Chaos
Life
Death
Energy
Magic
Pain
Madness
Demonic
Mind
Healing
Destruction
Time
Darkness
Light
Weather
Blood
Anyway - the God System is a bit like my love-child - I've spent loads of time designing features into it.
Would welcome some help in finishing the Portfolio's off.
Also - we have a Rift System:
Planar Rifts can spawn anywhere in the server (outdoors / above ground areas)
These will spew forth planar monsters - until the rift is closed - Its kinda like a real time event, if you stumble across one, you can get good loot and xp from participating in it.
You can kill the rift - get xp for the monsters, or you can farm the monsters for the lifetime of the rift - the latter obviously being harder.
We have a unique Ritual, Incantation and Crafting System in place.
By reciting incantations or phrases from a ritual - you can trigger powerful effects.
We even have a crafting system where you need to put reagents into the cauldron in the right order.
We have also introduced a Blood Magic System.
You can now harvest blood from NPC's and other players (yourself included) -
This blood can be used in rituals and quest / trials etc
Eg: If you take 'marks' blood, you can use it in a ritual, to cast a spell on him, even if he is not present.
Anyway-
I am struggling to remember everything great about Worlds of Rhun:
Its under constant development - so its getting bigger and better.
We also allow leveling up from 41 - 50 (potentially introducing levels 50-60 once we have content for it)
Please visit
http://rhun,azmodan.net for our forums
https://www.facebook...OfRhunCommunity
our direct connect address is
asmodei.net:5222