I've updated the
World of Caenyr PW listing to highlight some great new features we have after going through a huge effort over the last couple months we call "Reconstruction" - a huge undertaking to remove complexity and out of character hassle and bring us back to having some good old fashion RP fun in game!
Any organization, in our case community, that wants to survive over time (we're more than a decade old now!) and stay fun and fresh needs to be willing to take a hard look at themselves and make major changes to adjust for today's environment. That's exactly what we did, and what a great difference it's made already! Here is a quick summary of our big Reconstruction improvements:(For more complete details on each one of these,
follow this link.)
LEADERSHIP PLEDGESElvamir: I am going to be the leader I once was. I’m going to be the leader you deserve. I’m going to be honest, I’m going to be fair, and I’m going to be steady-handed and steadfast in how I lead. I’m going to have passion and love for this community and the roleplay within our world. I’m going to EARN back the title you once gave me, not just wear it as a badge but remember why it was given and live by it. I AM the Big Bad. I’m here to serve you, and lead you, Caenyr.
Laurel: I want to see WoC back to the RP hive of activity I came to and have loved for over ten years now. I will do all I can to contribute to and support the Reconstruction. I want to be your Shiny again; the one who is helpful and kind and understanding and cheerful. I want that to be a real nickname that means something to the community not just the fossils like me and a few others. That doesn’t mean I will be the pushover but that in every situation we face together I will try to make sure my attitude will be positive, optimistic and upbeat just like it used to be.
Brutus: I pledge to remember my friends, and give them my friendship, my camaraderie, as well as my IG time. I pledge to make Caenyr more fun, and less work. I pledge to remember who and what I am, and to not think for a moment that I am indispensable, or that no one has my back, and that I have to do so much, shouldering the world like Atlas as my banner portrays. I pledge to remember my team, and lean on them from time to time, to ease my burden as I try to ease theirs by building so prolifically. I pledge to make my herculean labors a labor of love again, and not solely of duty.
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MISSION STATEMENT“To provide a dynamic role-playing world our community of players will love because they are free to have fun, choose their own directions, and exercise their creativity.â€
LEADERSHIP & STAFF STRUCTUREThe staff structure for Caenyr will now be reduced and remade to be more focused, efficient, and centered on our mission statement of creating a dynamic role-playing world for the community. They are a collaborative body, coordinated at the top, and here to serve you, the player – their client. Caenyr staff now consists of the following four positions only.
- Architect
- Chronicler
- Designer
- Enhancer
DUNGEON MASTERSThe role of Dungeon Master will no longer exist for World of Caenyr, as part of the reorganization of the staff structure. In fact, the only “masters†around here now are the players. The functions that Dungeon Masters performed will be either eliminated, or split up as appropriate between the new staff positions.
KINGDOMS & UNTAMED LANDSKingdom Rulers will be very high level NPC's, not regularly present or engaging but still existing in RP. The Architects will control any major Kingdom RP or shifts of power there through those NPC’s. A general ethos will be established and posted for each Kingdom so their laws, culture, and economics are known by all (details to follow on the format of that posting in a later announcement.) Enhancers can play political or government NPC's within the kingdom to help instigate some RP, and players can politically plot and scheme within the kingdom as they wish, but in both cases within the framework of the established ethos. Kingdoms are also protected lands that cannot be conquered by players, but any unclaimed areas of the mod can be conquered. Conquering is a new feature being added to Caenyr.
FROM BUILDING TO DESIGNINGThe module will now be updated on a more regular schedule for new content, and with a greater focus on bringing our history to life, responding to player role-play, and developing in-game systems that reduce the need of external rules and processes.
GUILDSThe concept of a staff managed and supported Guild (the out of character aspect of a Guild) is no more in Caenyr. Current guild RP still exists, but OOC’ly they will be converted to Player Groups (improved versions of Adventure Groups), which remain an option. The term "guild" will no longer exist except in the RP sense, if that is how a group chooses to refer to themselves.
KINGDOM CENTERSEach of the major “Kingdoms†in Caenyr will have added to them a new area (village) that will provide all of the essentials any character (but with heavy focus on lower levels) would need. A majority of RP will now be centered in these new areas and then grown outward from there, throughout the Kingdoms and the untamed lands beyond their borders. These do not replace any current Kingdom RP or areas, just provide a new focal point for where people arrive at each Kingdom, meet up, interact, start adventures from, supply their goods, and so forth. A local “hub†or “home base†if you will.
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LEVELINGThe process for leveling your character in Caenyr is getting a complete overhaul, to better focus on the RP experience, character development, and exploration of our world, but while still taking into consideration the valuable and sometimes limited time a player has. Everyone must level through the first 10 levels of their character, but now made easier and more enjoyable, and leveling the last 10 levels of your character is optional. This will provide the perfect blend of getting to know your character and the lands, those great interactions and experiences that come in the early stages of leveling, but allow you to opt-out at a certain point in case the process starts becoming monotonous, boring, and lessens your desire and ability to role-play.
RULESOur rules are being reconstructed to what are truly necessary to protect and encourage role-play, and keep our community a friendly place to meet. They are more than just rules; they really are more like “values†now. They will continue to be enforced using the 3-strike system, but a slightly modified one. The new rules are as follows:
- In-Game Guidelines (Covers leveling, PVP, and pick pocketing)
- Community Behavior (Covers forum and social etiquette)
METAGAMINGThere will still be no hard fast rule created for metagaming, because it's just too subjective and too easy to be accidental. However, we will improve our pro-active education to the community around metagaming (and other RP behavior), and include some reactive education through a RP "rehab" forum/program that any repeat offenders will be required to complete. Of course, issuing a strike is always on the table if at any point the Architects feel the player’s behavior is starting to cause significant grief to others, therefore violating our Community Behavior rule (Player Grief section.)
CHARACTER BIOGRAPHIES AND SERVER PASSWORDCharacter Biographies & server password will remain in place, as well as changes to bio's requiring moderator review and approval. These are important for protected Caenyr’s lore, your role-play, and your fun. However, the following changes will be made to ease the process a bit for new players that want to quickly get in game and check us out without having to do a research project first.
HISTORIESOur lore is a vital part of Caenyr, and a unique differentiator that draws people to play here. We need to ensure that our rich wealth of history and lore is well known, easily accessible, and celebrated.
FORUMSOur forums are to be reorganized in such a way that it makes it very welcoming and easy for a new player to join us and existing players to get to the information they want and need without a lot of confusion or hassle (so they spend less time navigating on the boards, and more time RP’ing in game!)
Come visit us today and join in the fun! We're honored to have you be a part of our community and look forward to some great roleplay with you in game!
Modifié par Elvamir, 07 février 2013 - 06:20 .