Happy gaming.
1. A time warp descends upon an isolated village, setting everyone and everything back a century into the past.
2. Several of the king’s tax collectors have disappeared after traveling to a particularly dangerous area.
3. A good cleric tries to establish a temple to his god in a hostile city, hoping to gradually convert the populace.
4. Suspicion arises that the inhabitants of a town are gradually being replaced by doppelgangers.
5. A powerful wizard has created a castle filled with monsters, traps and treasure, as a way to test the skills of brave adventurers.
6. The animals in a particular area are becoming monstrous mutations.
7. Ships are disappearing within a five-mile radius of ocean.
8. A phantom river barge sails past a small town once per month, leaving malevolent, supernatural occurrences in its wake.
9. A local ruler is suspected of making a pact with a powerful devil or demon.
10. The Assassin’s Guild is planning to kill the mayor.
11. A witch’s curse is causing farmers’ crops and livestock to die.
12. A mysterious curse is settling on town after town, making all good magic ineffective, while doubling the power of evil magic.
13. A diabolical band of clerics is robbing graves at a large cemetery, and creating an army of undead creatures.
14. A secret vigilante society is inflicting barbaric punishments on “evil-doers.â€
15. A wealthy merchant hires adventurers to capture a young pegasus from a nest atop a towering mountain spire, so that he can train the animal as a flying mount.
16. The daughter of a good nobleman has run off with a seedy, disreputable commoner.
17. A small community of neutrally-aligned orcs tries to convince inhabitants of a nearby town that they mean them no harm.
18. A once-good cleric is suspected of secretly worshipping an evil god.
19. A powerful bandit leader, about to be hanged for his crimes, is sprung from jail by his cohorts.
20. Kobolds occupy an abandoned diamond mine, using it as a base from which to launch raids on human settlements.
21. A sorceress has lost her unique familiar, and all efforts so far to reveal the creature’s whereabouts have been fruitless.
22. Adventurers are sent to deliver the ransom for a noblewoman, who is being held by a gang of brigands.
23. The king’s ambassador has disappeared while en route to a hostile country, and is suspected of being a traitor.
24. A megalomaniacal duke has sent his minions in search of a weapon that would make him nearly invincible.
25. Hellwasp swarms have been appearing on the outskirts of town, stinging people to death.
26. Statues in a large cemetery come to life at night.
27. The king, a just, good ruler, is somehow being manipulated by his new advisor.
28. A series of murders are being committed with the MO of an executed killer.
29. Clerics are stymied as to how to remove a bizarre desecration that has fallen on a good temple.
30. Strange, glowing runes appear on the door of the town hall, forming a riddle.
31. Townsfolk are somehow being shrunk to six inches in height, and authorities can’t figure out why.
32. A local farmer is suspected of breeding hell hounds, after several of the beasts were spotted killing cattle of other farmers.
33. A kraken is destroying ships trying to enter or leave a city’s port.
34. Someone has uncorked a decanter of endless water, and has placed the item somewhere in the hills above a small valley, where it is flooding a small town.
35. An undersea city, covered by a huge dome, is discovered.
36. A huge maelstrom near a rocky coast sucks ships into another plane of existence.
37. Adventurers are hired as marshals to escort a powerful, evil fighter back to the city, where he is to stand trial.
38. Magical droughts are descending upon an increasing number of communities.
39. A basilisk is wandering out of a nearby forest, turning people and livestock to stone.
40. The king sends a group of adventurers to parlay with an adjacent kingdom contemplating war.
41. Villagers are fed up with the mischief being caused by a band of sprites.
42. Dryads fight to preserve their forest against an encroaching human settlement.
43. Messengers must travel through a haunted swamp to deliver a timely warning to the queen.
44. Members of a coven have infiltrated the city’s populace, and are working their black magic.
45. A rakshasa is loose in the city, and even the most powerful divination spells are unable to reveal his identity.
46. A dire bear, possessed of unnatural intelligence, is devouring inhabitants of a rural village.
47. Strange lights flickering over a marsh at night may be will-o’-wisps.
48. Something is endowing area livestock with both human intelligence and the power of speech.
49. A magical fire in town resists all efforts to extinguish it.
50. An ancient artifact must be retrieved from the bottom of the sea.