Hi, this is more of a general question for people who play the game. If you had to guess what the most successful approach to a PW would be in terms of leveling and hooking players into a server, what would it be?
I've always been under the assumption that people prefer to have a banking system in case they mess up their character and have to redo, and also having a re-leveler in general in case they didn't necessarily screw up the starting stats. I'm a lazy person and I -hate- re-leveling characters because of a minor mistake.
I also am a player who doesn't really like leveling, however I don't mind if the process can be expedited or is made to be enjoyable by some means of intrigue. I typically can tolerate leveling if it only takes 2-5 hours max to get to level 40.. anything beyond that I see as tedious and boring.
But really, what do people prefer, and what do you think makes a server have consistent numbers? I know there are a lot of variables and facets that go into it, but I just want to focus on leveling and they ways people get their characters to maximum level and efficacy. What types of servers are the most successful at garnering high numbers of players. What is it that draws them, is it just one thing or multiple things?