Author Topic: HowardsLOTR reborn  (Read 722 times)

Legacy_SavageRealmsDM

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HowardsLOTR reborn
« on: November 22, 2014, 06:06:00 pm »


               

I'm now hosting HowardsLOTR, well known for being the best LOTR action mod ever, as well as my own Savage Realms mod from the same PC so you may play on both mods using the same toons.  Make a toon on either mod and use it on both servers.  Twice as many runs to enjoy and twice as many items to forge!


 


HowardsLOTR - hosted by Savage   IP:  50.147.65.36:5122


SavageRealms                                      IP:  50.147.65.36:5121


 


Any questions, visit my forums:


 


http://savagerealms.freeforums.org


 


DM Savage



               
               

               
            

Legacy_Dante2377

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HowardsLOTR reborn
« Reply #1 on: January 07, 2015, 02:36:15 pm »


               

is it normal to have such a huge gold death penalty?  I'm losing 66% of my gold on death or when I port to the starting area......



               
               

               
            

Legacy_Pstemarie

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HowardsLOTR reborn
« Reply #2 on: January 07, 2015, 09:41:35 pm »


               

That seems a little high, UNTIL you consider that resurrection in pnp costs 10,000 gold to be cast by an NPC.  When you respawn from death you are effectively being resurrected, thus the penalty should be high.



               
               

               
            

Legacy_Dante2377

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« Reply #3 on: January 08, 2015, 08:14:47 am »


               

well nwn isn't pnp and many PWs don't adhere to the "raise dead is some super rare occurrence that should cost a lot of money".


 


On a PW, particularly an action server designed for making runs, if you're going to have a super high (compared to default death loss of 50xp per level and 10% of carried gold) penalty, it should probably be noted somewhere.  Same with porting to the starting area (porting there with the item you get incurs the same penalty).  



               
               

               
            

Legacy_kalbaern

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« Reply #4 on: January 08, 2015, 04:41:36 pm »


               


well nwn isn't pnp and many PWs don't adhere to the "raise dead is some super rare occurrence that should cost a lot of money".


 


On a PW, particularly an action server designed for making runs, if you're going to have a super high (compared to default death loss of 50xp per level and 10% of carried gold) penalty, it should probably be noted somewhere.  Same with porting to the starting area (porting there with the item you get incurs the same penalty).  




Its not that I disagree, but this sounds more like a bug/glitch/mistake that the PW Creator needs to address. As such, shouldn't it instead be reported on their forums?


               
               

               
            

Legacy_Dante2377

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« Reply #5 on: January 08, 2015, 04:46:37 pm »


               

If I registered for every PW's forum for worlds I try out, I'd be swimming in logins.  This seemed to be as frequently checked as the actual forum....



               
               

               
            

Legacy_Pstemarie

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HowardsLOTR reborn
« Reply #6 on: January 09, 2015, 01:15:42 pm »


               


well nwn isn't pnp and many PWs don't adhere to the "raise dead is some super rare occurrence that should cost a lot of money".


 


On a PW, particularly an action server designed for making runs, if you're going to have a super high (compared to default death loss of 50xp per level and 10% of carried gold) penalty, it should probably be noted somewhere.  Same with porting to the starting area (porting there with the item you get incurs the same penalty).  




 


Good point. Does the server dump a lot of treasure? If so, then that's probably the rationale for the high cost of dying. Granted, 66% IS HIGH (I had misread the original % you gave AND now that I see its set to 66%, your point makes perfect sense) by any standard.


 


You also have to consider what the server is trying to emulate. If they have a lot of systems in place that emulate PnP behavior - modified healing skill, XP gain, etc., then the cost of dying will be proportionately higher than any other cost. However, having the cost to port out of a dangerous situation equal the cost of coming back from the dead does seem to be excessive. In the later case, I'd be looking for a system to reward the PC for being smart enough to retreat and reevaluate the encounter.