Hey all,
Sorry for invading the nwn1 forums. Figured I'd post this though as the communities overlap (I still play the occasional nwn1 pw myself).
I'm admin at Legacy: Dark Age of Britain. We launched in December 2010 and are preparing a complete overhaul we're dubbing Legacy 2. I'd invite you all to come check us out, as nwn2 has finally come on par with nwn1 (mostly).
http://Http://legacydarkage.com' class='bbc_url' title='Lien externe' rel='nofollow external'>
http://Http://legacydarkage.comHighlights:
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E8 system. PC's start at level 2, level through 8 normally. All progression/xp after that comes in the form of feats. (stops the exponential powergap between old and new pc's).
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Legacy Point system. Your character's reputation and influence in the world is reflected by (but not dependent upon) your score in each of four categories: Mighty, Cunning, Charismatic, and Righteous. Both Players and DM's can give and take away points from said categories. These scores help inform responses/reactions from NPC's, shape rewards like capstone classes, strongholds, etc. ((For example, a knight with a high rigtheousness score might draw the attention of a religious inclined lord or nemesis Knight NPC of a differing religion, while a knight with a high mighty score might be headhunted to fight in tournaments as a champion, etc.)) And help guard against DM favoritism and player cliques.
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Permadeath without the Pain. Being a heavy roleplay server, permanent death is a part of keeping setting coherency. Death is incredibly hard to experience when playing static content. DM story and PVP deaths are possible (though also subject to protections/policies). Should perma happen though, your 'legacy' ensures that you will not have to start over from scratch with your next PC. Rather, you submit an application for the new PC that will 'write in' their history into the world. You then start with a (high) percentage of your last pc's XP and Legacy Points (roughly 75%), putting you right back in the game, and freeing up players to pursue more dangerous and contraversial character concepts without fear of losing all progress they've made.
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Custom 3 Base class System: PC's start as a warrior, a rogue, or an adept (caster), and from their progress in various completely custom schools/abilities to customize their character. Similar to Dragon Age, the system has stances, feat progressions, magic schools, etc to choose from. This culminates in capstone classes such as Druid, Knight, Agent, Magister, Warlock, etc.
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Dark Age Setting: Legacy is set in Wales circa 508 C.E. The setting draws upon historical themes of religious conflict between christianity and pagans, political conflict from the Anglo-Saxon kingdoms having taken eastern Britain, and mystic adventure based upon Celtic and Arthurian myths. Resources are provided to players in order to help create a credible setting with period-appropriate attitudes, plots, and conflicts (though some compromises: notably the presence of magic, and the roles of women, have been modified). Anyone who's a fan of subroman Britain history, the Winter King, Game of Thrones, Celtic Myths, or Arthurian Fiction, as well as anyone just looking for a break from the Forgotten Realms should try our setting out.
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Continuing Established Community: Legacy 2 isn't a new launch, nor will there be a character wipe. Our community currently consists of about 30 players and dm's. Thanks to the above systems, new players can quickly make their way up to and past older players. We've also designed our pw to avoid, as much as possible, problems from player cliques and/or dm favortism.
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Other Features:- Ownable/Rideable horses (finally).
- Damage Resistance Armor system. Armor doesn't grant AC, it reduces damage.
- Functioning stamina system with a blue or orange bar appearing next to your hit point one.
- Crafting integrated with the class system to allow people to progress as casters without grinding out craft attempts.
- Ability to craft custom items with various properties including increased hardness, performance against armor, massive criticals, increased critical threat ranges (broke this down so it could be set to increase by a few percent), lower weight, better defense, etc.
- Revised alchemy system so it integrates with spellcasting, allows stacking and refinement of reagents, lets you use different kinds of bottles/colors to track your results.
- Detailed armor system to have armors between tiers, and damage immunity values ranging in full percentage ranges. (Expect to see drops with the occasional extra percentage or two, etc.)
- Redone spell resistence system to account for factors like iron equipment and new feats, and to allow partial resistence of spells to scale down their effects rather than providing complete immunity.
- Lots more equipment options, including helmets that increase your immunity to critical hits, but prevent you from scoring them against enemies.
- Tiered weapon system to differentiate between more practical, common weapons like axes or bludgeons and expensive weapons like swords, that dull faster and require more maintenance.
- Completely revamped shields so that they actually absorb blows and carry hardness, stability and defense statistics that determine things like how often you can block with them and whether or not they'll be bashed aside or struck hard enough to damage your arm.
- Nonmagical items designed for adepts (mages), including staffs used to channel elemental powers (staffs you swing to shoot small projectiles) and various hoods, robes and gloves that enhance your capacity to cast spells and your ability to penetrate spell resistence.
- Minstrel instruments that increase the potency of inspirations.
- and more.
Thank you. The above new systems should be launching within the next month. We hope you give us a try.
- Troy (aka Promethean)
http://www.legacydarkage.com
Modifié par Promethean 47, 29 mai 2012 - 05:08 .