Author Topic: Eonswar Chronicles PW  (Read 579 times)

Legacy_-Absolute-

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Eonswar Chronicles PW
« on: August 23, 2011, 01:03:10 pm »


               Hello everyone!

I want to make a public announcement of the Eonswar Chronicles Persistent World project for the Neverwinter Nights community. Included in the website address is a custom introduction movie explaining some of the lore of the setting and the destination that starting players will begin their new journeys. I am currently seeking some voice actors, and if applicable, some graphic designers/illustrators that enjoy making fantasy setting pictures to help out in further movie developments.

http://www.eonswar.com

A lot of background lore will be uploaded soon in the form of short clips much like the one on the front page of the website with a narrator and depicting images while explaining certain aspects of the universe. I also plan on creating short clips explaining the events that the players will create through the roleplay in the server. I find through my experience of roleplay with NWN to be much like a movie, both as a player and a DM. I wanted to be able to create this for other players and have them feel like they are part of a story.

Some Server Features:

class-related Experience System: A simple system developed that will focus on allowing different classes to acquire experience points that will not require repetitive slaying of hostile creatures (BUT there will be hostiles, dungeons, etc. Don't worry!). Some examples are: Wizards reading books, Sorcerers practicing magick, Druids calling upon animals and communicating with them, etc. (Suggestions on what other ways would be applicable for the certain classes is highly encouraged.)

class Based Resting System: There will also be different forms of resting and sleeping for certain classes and races. Resting can happen once every 4 hours and sleeping can happen once every 8. Different forms of resting examples can be:  Monks meditate, paladins and clerics pray/worship, sorcerers and wizards conjure magickal energy. An alternate form to sleeping would be an Elf going into reverie.

Afterlife System: This is going to probably be one of the most unique systems inputted into the module. Imagine having your characters only beginning a new journey when they die, venturing through the infinite planes that consists of many heavens and hells (and whatever else is in between?). You could go on the path of becoming a more enlightened spirit, or go deeper into darkness as a demonic spirit. In other cases, spirits can also attempt to return to the mortal world by finding dimensional rifts throughout different Astral planes in the afterlife, either to haunt the living, watch over loved ones, or even to try and find a vessel in order to return to life.

Dreaming: This is an idea that can be incorporated (still testing), but it will only happen when a player decides to choose the "Sleep" option from the rest menu. They will travel to the Astral and experience a dreamscape environment for a short timeframe while their body is slumbering in the world.

Ritual Magick: This is a system that will encompass a lot of the spellcasting classes, allowing them to conduct very powerful forms of alternate conjurations, be it shifting the conditions of weather or causing a celestial tear in space and time to bring forth a host of dark spirits or elder daemons.

Astral Projection: Depending on your chosen class, you will be able to project your spirit from your body and travel around the world, or attempt to find dimensional rifts to venture into the Afterlife to seek answers or speak to a dead loved one.

Religion: Religion will offer both polotheistic and monotheistic forms or even agnosticism and atheism. Players can worship the dead pagan gods, or fanatical ideologies based on fear and sin. It's up to you as the player to choose what you believe in.

Godhood: Yes, if you have the right idea in mind. As the server progresses with player actions, there will be opportunities for players to advance into divine power. There will be many ways to accomplish this, but it is up to the player to attempt to discover those ways in game, or die trying.

The world itself will be very rich and offer an alternate universe to that of the many Forgotten Realms servers. From taking airships to the gnomish sky cities or venturing to other dead worlds that were ravaged by an ancient war known as "The Great Contention". On the Eonswar Chronicles server, players will have a chance to not only shape the future, but to also discover the past. This will be a highly DM/Plot oriented server with the players directing it's fate. There are many lands to visit, to discover, and to conquer.

There are currently NO HAKS REQUIRED to play this module, unless the playerbase wants them. I agree that some of the NWN content is dull and boring, but if modules are designed well enough they are perfectly playable. It's the roleplay that matters and who you interract with, not just the content (as much as I love some of the work that is out there).

Currently, I am looking for additional builders and also some player beta testers to knock out any kinks before this is launched. I also am requesting for suggestions and ideas to what is currently being offered or what should be offered, so I encourage you all to please come to the forums and speak. I am developing this server for all of you and I am asking for positive feedback to make this an awesome place to come and play.

As far as a timeframe goes, if I can get enough staff and player support this could be up and running in less than a few weeks. This won't be a multi-month long project, my friends. '<img'> I hope you enjoy what I have to offer, so far.

Please let me know what you think!

Cordially,

Absolute