Author Topic: Servers you would love too see  (Read 1594 times)

Legacy_Wids

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Servers you would love too see
« Reply #30 on: September 08, 2011, 03:58:18 am »


               I'm a constant player on the Pirate Isles of the Forgotten Realms server, and while it has several great and innovative features (ie. underwater areas which you need Rings of Water Breathing to survive in, holy symbols dedicated to various gods and with various god-related powers, Rebuke Undead for Evil clerics, and so on), one thing I'd like to see on that server or any other server is a system for naval combat...ship-to-ship, hand-to-hand (for boarding attempts) and ship-to-creature (ie. a fleet of ships versus a kraken).  D&D 3.X has the fixings for naval combat, so how hard would it be to translate Hull Points and such into NWN?

Failing that, I'd settle for the ability to pilot a ship around, provided you have PCs or NPCs to man the sails, work the anchor's capstan, get up in the crow's nest and increase the view radius, keep any ballistas or catapults loaded and ready, and such-and-such.

Also, an actual d20 Modern server would be nice.  We have two Star Wars servers and one Modern Zombie Survival server, but I'm talking about d20 Modern as the techno-magical setting that it is.  "The arcanist is casting Magic Missile at me?  My Dwarf Daredevil has his hunting rifle out!  Let's see if I can beat this guy to the punch.  Hey, Joe!  Has your Half-Elf Infiltrator finished cracking that retina scanner yet?"
               
               

               
            

Legacy_RangerSG

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« Reply #31 on: September 09, 2011, 10:23:24 pm »


               

Wids wrote...

I'm a constant player on the Pirate Isles of the Forgotten Realms server, and while it has several great and innovative features (ie. underwater areas which you need Rings of Water Breathing to survive in, holy symbols dedicated to various gods and with various god-related powers, Rebuke Undead for Evil clerics, and so on), one thing I'd like to see on that server or any other server is a system for naval combat...ship-to-ship, hand-to-hand (for boarding attempts) and ship-to-creature (ie. a fleet of ships versus a kraken).  D&D 3.X has the fixings for naval combat, so how hard would it be to translate Hull Points and such into NWN?

Failing that, I'd settle for the ability to pilot a ship around, provided you have PCs or NPCs to man the sails, work the anchor's capstan, get up in the crow's nest and increase the view radius, keep any ballistas or catapults loaded and ready, and such-and-such.

Also, an actual d20 Modern server would be nice.  We have two Star Wars servers and one Modern Zombie Survival server, but I'm talking about d20 Modern as the techno-magical setting that it is.  "The arcanist is casting Magic Missile at me?  My Dwarf Daredevil has his hunting rifle out!  Let's see if I can beat this guy to the punch.  Hey, Joe!  Has your Half-Elf Infiltrator finished cracking that retina scanner yet?"


Well, not to be a killjoy. But having seen a few attempts to do that sort of thing in the NWN engine, I would say doing it for ONE character in a SP mod is hard enough. But to make a script and system that could allow for dozens of potential objects and taking into account all their potential actions? ':pinched:' The game's graphics just aren't up to that. The closest you'd ever see is something like in The Aielund Saga. Which was a neat scene, but not real ship-to-ship combat like in Age of Sail.
               
               

               
            

Legacy_Androrc

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« Reply #32 on: September 10, 2011, 02:35:18 pm »


               I would love to see a PW based on Spelljammer.
               
               

               
            

Legacy_Fester Pot

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« Reply #33 on: September 10, 2011, 03:51:03 pm »


               Anything in the Forgotten Realms for sure, with full lore and related NPCs, regions, coin system, etc.

FP!
               
               

               
            

Legacy_Metaldwarf

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« Reply #34 on: September 13, 2011, 03:58:41 am »


               

Fester Pot wrote...

Anything in the Forgotten Realms for sure, with full lore and related NPCs, regions, coin system, etc.

FP!


So in other words...you want something different than the dozen or so FR servers currently available in PW RP? Not trolling, just genuinely curious.

If I am correct, you would like an FR-based server that used coins from, say, Waterdeep that are different than the golden lions of Corymr, while able to interact with famous npcs? And ideally you could travel from Mithral Hall to Baldur's Gate, or even Thay? 

I think the only way such a thing would work is with interconnected modules which brings up my next point...

I wonder what it would be like if all the current canonical FR servers somehow joined into one massive super-server. You like Cormyr? Then start a character on Forgotten Realms Cormyr. You grow interested in truly seeing the world? Then hop to a transition for Tales of the Silver Marches. A DM-quest leads you to Thay? Well then, time to suit up for the Thayan server.

Impossible? Well no but certainly improbable, which is why I wrote it in 'servers I would love to see' instead of 'servers I am likely to see.' A man can dream.
               
               

               
            

Legacy_Bansidhe

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« Reply #35 on: September 14, 2011, 07:48:48 pm »


               Heh,metaldwarf,wish i could do that too...meanwhile another one springs too mind.

An Earthdawn server!.lore driven dungeon bashing and magic...and legacy weapons!...no more ditching your fathers sword as soon as a +1 one comes along,research it and unlock its old powers!

Im actually buying the deadtree version soon too play '<img'>
               
               

               
            

Legacy_Metaldwarf

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« Reply #36 on: September 14, 2011, 07:54:55 pm »


               I've never tried ED though I loved Mechwarrior rpg and Battletech many moons ago.

But yes, I would love to see a huge, sprawling Forgotten Realms where people from multiple servers could interact. Had I any way to make it so I would.
               
               

               
            

Legacy_Wids

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« Reply #37 on: September 17, 2011, 07:34:11 am »


               

RangerSG wrote...

Well, not to be a killjoy. But having seen a few attempts to do that sort of thing in the NWN engine, I would say doing it for ONE character in a SP mod is hard enough. But to make a script and system that could allow for dozens of potential objects and taking into account all their potential actions? ':pinched:' The game's graphics just aren't up to that. The closest you'd ever see is something like in The Aielund Saga. Which was a neat scene, but not real ship-to-ship combat like in Age of Sail.

Then the alternative is to handle it like the spaceships on the Star Wars: Rise of the Rebellion server, where one player takes the helm as the commander and handles the entire vessel, and it's assumed that the vessel has a full crew of NPCs to keep it working.  It's really the only explanation for how a high-ranking Imperial or Alliance player can commandeer a Star Destroyer or a Mon Calamari Cruiser on that server and take part in space combat.  Other Friendly players can dock with that commandeered capital ship and board it, but they just hang out on a separate map with the ship's interior until they can leave or get booted out (ie. the capital ship lands on a planet or attempts to board an enemy capital ship; in the former, the characters go to the planet's surface, while in the latter, the characters go to another map with the enemy ship's interior and duke it out with the defending player-characters and NPCs in mixed PvP/PvE.  Think "the opening scene from Star Wars IV: A New Hope."  It's kind of like that.).

The spaceships on that server have various functions like Divert Power to Engines (for faster speed at the cost of lower shields and Armor class), Divert Power to Shields (vice-versa), Fire Primary Weapon, Fire Secondary Weapon and a rotary option for opening a communication channel with nearby planets or other vessels.  I imagine that a seaborne battle between sailships would have similar functions (like Full Sails, Half Sails, Strike Sails and Man the Oars, Drop Anchor, Weigh Anchor, Man the Ballistas and, if the battle takes a turn for the hopeless, you call it quits and Abandon Ship) or would gain speed when sailing with the wind, lose speed and eventually stop and drift backwards when sailing against the wind, and so on.
               
               

               


                     Modifié par Wids, 17 septembre 2011 - 06:47 .
                     
                  


            

Legacy_lennyz

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« Reply #38 on: September 30, 2011, 06:14:47 am »


               anything with permadeath is a server i'd like to see
               
               

               
            

Legacy_Wids

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« Reply #39 on: October 06, 2011, 05:50:39 pm »


               

lennyz wrote...

anything with permadeath is a server i'd like to see

That's your only standard?  Heck, try any server with "Zombie Survival" in the name.  Or if you want a more personal touch from the DM team, Prisoners of the Mist hands out permadeath in spades.
               
               

               
            

Legacy_Wids

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« Reply #40 on: October 06, 2011, 05:51:48 pm »


               Ignore this post.  The forums don't like me today. '<img'>
               
               

               


                     Modifié par Wids, 06 octobre 2011 - 04:52 .