Author Topic: Just starting out - Building a Persistant world...  (Read 479 times)

Legacy_Russell T. Baar

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Just starting out - Building a Persistant world...
« on: August 07, 2011, 09:16:12 am »


               Hey Guys! '^_^'

Ok, my friend talked me into working on a persistant world that he has created a server for... I can't help thinking that I've been lumped with the dog's share it's a good oppertunity for me to build a local I've been sitting on for a while and I'm kinda looking forwards to it.

I have a question though regarding 'missions'. ':unsure:'

It will be a perisistant world with lots of stuff to do and socialise with, etcetera. But I want to add missions and quests for people to take part in when the manotony of just 'hanging about' looses it's fun. (Personal oppinion leave me be!)

I was thinking (idealy) that I would make the quests dungeon based, meaning that every time a PC or group reached the entrance of a dungeon they could then be whisked off to their own playing space that they could loot to death and be uninterupted.

Alternativly it would mean finding a way of making every chest, monster, door, item and everything else re-spawn under resonable conditions. (Not so fast that the play can just stand in one place pounding on the same boss, but not so slow that a player can defeat a boss and everybody else has to que until it comes back)

The question I'm asking, mainly to those who already have a PW with a simular concept, are either (or both) of these possible, and how can they be done? (Or where would the best place to re-post this thread be?)

Thanks in advance! '<img'>

 P.S. I've just noticed that my firefox spell checker doesn'r work here, so sorry for all the spelling errors...  <><>

               
            

Legacy_SuperFly_2000

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Just starting out - Building a Persistant world...
« Reply #1 on: August 10, 2011, 08:58:06 am »


               You really do ask the right questions.

Unfortunately I am not the one to answer fully...if anyone can...because I assume it to be quite advanced. Many servers have theese kinds of systems already but they haven't posted much about it.

Use Lilac Souls script generator as much as you can.

Maybe search more on the nwvault....

Sorry...thats all I can say....


About respawning...there is NESS on the vault....or just have monsters in your module and use the default encounters (even though a world without chests is boring).
               
               

               


                     Modifié par SuperFly_2000, 10 août 2011 - 07:59 .