Author Topic: Do Haks stop people from coming to a server?  (Read 2935 times)

Legacy_kalbaern

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Do Haks stop people from coming to a server?
« Reply #75 on: May 29, 2011, 07:21:02 pm »


               Truth be told, I prefer Project Q over the CEP, but ... since it has such a comparatively small amount of content and doesn't play well with the other haks I also use, I've given it a pass. (I am however using it along with some of "sixes" other tilesets in an SP Module I'm working on though.)

As for CEP being bloated, yeah, I aggree. I'm not content with how they go about adding stuff (choosing what or what not to add) and honestly believe that if "Barry_1066" doesn't want something in his own PW, its not likely to see use in the CEP. Add to that the fact that as sorely as the CEP Team needs help (especially fixing models and finishing the tilesets they began adding), there's been no recruitment drives to fill the gaps left as members have left.I'll not even go on to rant over the lack of what's included in updates or responses to glitches when reported to them.

All in all though, I do use the CEP for several projects. Toss aside the "builder" and "sb" haks and its not going to add any bloat to your modules. The appearances used for items, weapons, armors, creatures, placeables, etc... come from a wide variety of sources. Not having to pick and choose and merge or remake others haks from NWN Vault is a nice feature. While some of the content I rate as "Meh", most I like. CEP proves especially useful for refreshing older modules that lack other haks too. You've an option to upgrade existing Bioware Tilesets using the newer features in their CEP counterparts and that saves a crap ton of work for any builder updating an existing large PW.

As for Bioware being the standard to which we should hold others to, I wholeheartedly disagree. Much of their 1.69 material has glitches and causes those with older computers alot of grief still.

No ones work is ever perfect though. I'm just happy that their have been and still are folk both from Bioware and the NWN Community at large that saw "the possibilities" and ran with them. What other game that's over ten years old still elicites such high emotions in just about any forum devouted to it?
               
               

               
            

Legacy_TSMDude

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Do Haks stop people from coming to a server?
« Reply #76 on: May 29, 2011, 07:27:55 pm »


               

kalbaern wrote...

Truth be told, I prefer Project Q over the CEP, but ... since it has such a comparatively small amount of content and doesn't play well with the other haks I also use, I've given it a pass. (I am however using it along with some of "sixes" other tilesets in an SP Module I'm working on though.)

As for CEP being bloated, yeah, I aggree. I'm not content with how they go about adding stuff (choosing what or what not to add) and honestly believe that if "Barry_1066" doesn't want something in his own PW, its not likely to see use in the CEP. Add to that the fact that as sorely as the CEP Team needs help (especially fixing models and finishing the tilesets they began adding), there's been no recruitment drives to fill the gaps left as members have left.I'll not even go on to rant over the lack of what's included in updates or responses to glitches when reported to them.

All in all though, I do use the CEP for several projects. Toss aside the "builder" and "sb" haks and its not going to add any bloat to your modules. The appearances used for items, weapons, armors, creatures, placeables, etc... come from a wide variety of sources. Not having to pick and choose and merge or remake others haks from NWN Vault is a nice feature. While some of the content I rate as "Meh", most I like. CEP proves especially useful for refreshing older modules that lack other haks too. You've an option to upgrade existing Bioware Tilesets using the newer features in their CEP counterparts and that saves a crap ton of work for any builder updating an existing large PW.

As for Bioware being the standard to which we should hold others to, I wholeheartedly disagree. Much of their 1.69 material has glitches and causes those with older computers alot of grief still.

No ones work is ever perfect though. I'm just happy that their have been and still are folk both from Bioware and the NWN Community at large that saw "the possibilities" and ran with them. What other game that's over ten years old still elicites such high emotions in just about any forum devouted to it?


Crud I was posting something just like this and you beat me to it...basically all i can say is what he said.

I perfer PrQ now for my own SP Mods but for the PW it is hard to beat the CEP. Sometimes I wish i would have gone just PQ and then with NWN Enhanced but all in all I still dig CEP and without them I do not think NWN would have lasted as long as it did.

I thank them and feel just about the same as Kal posted up above.
               
               

               
            

Legacy_Quilver

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Do Haks stop people from coming to a server?
« Reply #77 on: May 29, 2011, 07:30:04 pm »


               Kalbaern: NWN isn't over 10 years old. '<img'>
               
               

               
            

Legacy_TSMDude

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Do Haks stop people from coming to a server?
« Reply #78 on: May 29, 2011, 07:46:48 pm »


               Neverwinter Nights as a game came out in 1991 but the current one we play came out in June (I think) of 2002 so yes we are shy of 10 years but in computer life a year is like a dog year i would say and it is well on to its middle age at the least.
               
               

               
            

Legacy_Metaldwarf

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Do Haks stop people from coming to a server?
« Reply #79 on: May 29, 2011, 11:00:44 pm »


               The CEP probably is bloated but I was speaking merely as an end-user and a patron of NWN, rather than a scripter or builder. I know there are things in PW's that seem pointless to me and annoy me, but I also am just GRATEFUL that the CEP existed so I could even be annoyed.
               
               

               
            

Legacy_Karvon

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Do Haks stop people from coming to a server?
« Reply #80 on: May 29, 2011, 11:02:31 pm »


               Agree with kalbaern...

One man's junk is another man's treasure '<img'>

Karvon
               
               

               
            

Legacy_TSMDude

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Do Haks stop people from coming to a server?
« Reply #81 on: June 03, 2011, 03:06:58 pm »


               

Karvon wrote...

Agree with kalbaern...

One man's junk is another man's treasure '<img'>

Karvon


I dig American Pickers just for that reason.
               
               

               
            

Legacy_Elagneros

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Do Haks stop people from coming to a server?
« Reply #82 on: June 13, 2011, 09:32:53 am »


               Actually, I kind of see this as three different options here: no haks, CEP, and any other sort of hak.  This is probably because I see the CEP as being more accessible than other haks from the recognition it's been given by Bioware and its general widespread use.  Since I use the CEP, logging into a CEP server isn't much different than logging into a hakless server.

 I'd like to say that haks really don't make a difference to me, but honestly, I've never really bothered with a server that used a custom hak.  Usually I just like to pop into a server check it out and see if it's fun, and going after a custom hak would just take more time.  If a good server was recommended to me that sounded like something I'd player and required a hak, I think I might look into it.  You know, I think a PW's reputation probably is just as important is not more so than whether or not it uses haks, certainly a new PW no one knows about that uses haks will probably draw fewer overall players than a new sever that doesn't.  In the case of a well-known server that's known for quality I think it will be a less significant issue.

The idea that some people can't be bothered to check out a hakless PW seems kind of strange to me.   I think server quality has nothing to do with what content is used at all, I think it's how the content is used.   I'm more impressed with a server that uses no haks at all yet does so creatively than a PW that uses the CEP and proceeds to crap placeables all over, or uses content without any sort of rhyme or reason.  Custom content is good, but should really be used when necessary and not overdone needlessly.

As for the CEP itself, I like using it because it does add some stuff that feels missing from the standard content, or stuff that improves on standard content.  Downside is that there is a good deal of junk in there of rather dubious use, and some of that stuff has been in there quite a while.  And there's a few subsystems that have been added that bloat it out more.  I still find it useful because there's enough stuff for me to actually justify its use, and trying to collect the original material from the vault and piece it together would be tricky for me. 
               
               

               
            

Legacy_Madwack

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Do Haks stop people from coming to a server?
« Reply #83 on: July 28, 2011, 09:50:14 am »


               Word

Where to start.

I started building my server the day nwn was released...fotr the first little bit the world was free of haks.....the server had maybe 15 world areas....the rural tile set.

The world was built using a grid over a map..horizontal was a b c d e

Vertical was 1 2 3 4

The areas are 20x20      
The way to travel was to hit the edge area and you woyld goto the next area...so going east would take you from c1 to c2....so if you were traveling along a road on one map you would come out on that road on the next map...but say you were on the gras beside the road...next map you be on the gras beside that road traveling east

With 15 outdoor areas and growing....stuff was beging to repeat..... i Decided haks!!

First hak grew to 500 megs....as a builder it igs awesome...today the world has 2.5 gigs of hak pak and other content

And over jeezz 150 outdoor areas maybe more

100 dungeons

900 areas in total..( and no the server does not implode!! )...no haks woyld have just sucked.

I built a very unique place....haks were a must


Cheap advert coming


Lands of arda
Goto persistant world and multiplayer and see post of same name....map of the world is there

I on'm my phone so my typing sucks and battery going to die

Madwack

Also.................

I am at home now and can type \\o/

I think what one of the things that I enjoy about building is how complicated it is, this game makes me think and I love that and I like to show off my Ideas.

NWNs is like nothing ever made and it is amazing!!

so as a Builder and someone who has built alot....hak paks or nothing.

The End
               
               

               


                     Modifié par Madwack, 28 juillet 2011 - 06:25 .