Author Topic: New Underdark / Drow / Skullport Style Area  (Read 951 times)

Legacy_Jenna WSI

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New Underdark / Drow / Skullport Style Area
« on: October 01, 2010, 02:22:07 am »


               We're thinking of making a new city based off skullport with a mixture of UD races, dirty dealings, and drow houses over at WSI. Is there any interest in being a part of it? I know there are a few PWs that offer the UD already... so just trying to feel out if the community would be interested in having a part in stating a new city and new drow houses.... perhaps with a twist and something different to it than what's offered at the moment.
               
               

               


                     Modifié par Jenna WSI, 05 octobre 2010 - 08:35 .
                     
                  


            

Legacy_electricsmoothie

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« Reply #1 on: October 01, 2010, 05:21:24 am »


               I have a great interest to start Drow roleplay on a new server!
               
               

               
            

Legacy_Jenna WSI

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« Reply #2 on: October 05, 2010, 08:59:00 pm »


               Here's my thoughts on how to set this up, if you have new ideas or thoughts on how it will or won't work out, post them.



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Unbeknownst to even most longtime residents, Sarbreen is not the only city that was built before Raven's Bluff: Drow had previously built a stronghold thousands of years before and created a powerful mythal to protect it. The mythal is said to still exist and is suspected to be the cause of the mysterious wildfire phenomenon sometimes witnessed in Raven's Bluff. Thus far though, no one has been able to locate the rumored mythal.



The city has been slowly rebuilt in recent years, and is thriving as a trade center. This city is a neutral ground where creatures from all over the Vast region of the underdark meet to trade. Races that would happily slaughter each other outside the market routinely meet to exchange goods, slaves, and information. These races are held in check by the ruling class of NPCs (probably Kenku). Power in this city comes from who you know and how well you can move coin and goods along. The Affiliated Merchants of the Underdark work closely with the Kenku in running the city.



Merchants of four main factions are represented here: svirfneblin, duergar, drow, and surface dwellers. Each faction controls an adjoining side-cave. Independent buyers and sellers are discouraged, but anyone who can find the place and has something compelling to trade can worm in and try to cut a deal. Only certain merchants or guilds of each race know the city's exact location and the passwords that allow them to pass by the guards without incident. These passwords are valuable trade secrets.





Four covenants, backed with the simple threat of death or banishment, govern behavior in the city: Theft, disguise of goods, open violence, and use of magic or psionics in trade are prohibited. Each of the four trade delegations keeps its own set of enforcers, but all enforcers work together to punish covenant breakers. Although openly committing aggressive acts are met with punishment (attacking someone in the city streets next to other people would be reason for action by the city's government), a murder that happens quietly inside of a trade-house would be not attract attention.



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The drow district will be ruled by two houses and a temple, a branch sent from one of the larger drow ruled cities and charged with bringing trade and wealth back to the mother-city.



House names may be decided by the players. House power will be gained by those who move up the ranks of the temple, and by those who gain the best standing with the Affiliated Merchants of the Underdark and those who control the city.



When the city opens, players who want a pc with the Matron or Ulath'tallar status can make it known to the DMs and a random dice roll will determine who has the positions. Players can work together to change pc that holds the matron or Ulath'tallar title, but must wait at least a month before acting out such plans. Players that take part in changing the power structure will receive role-play rewards.



We're going to review the idea that players who take a chance in role-play and are left with an unplayable character, may retain a certain amount of levels/gold for rerolling a new character.
               
               

               
            

Legacy_Jenna WSI

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« Reply #3 on: October 11, 2010, 04:04:53 am »


               After a forum debate...

Etiquette:


Do not move around the surface without a disguise, do not invite
hostility or open aggression. If you do this, you risk the entire
faction of drow below in a war between duegar and/or adventurers. The
drow will not win in the face of these armies. There's a reason there
are no established drow ruled cities in the Vast, mainly the Duegar city
with 2500,000 soldiers lies nearby.





No attacks on anyone (pc or npc) above ground without express permission
from a matron, unless in self defense (Matrons must get DM approval for
attacks).  Non-Elistreean Drow on the surface should be on constant
alert, and consider themselves to be on the run. They must make
accommodations in order to survive. Hide thier true natures, and be
willing to make nice with the locals. Do deeds that disguise what you
are, such as rescuing knights' daughters or helping the gnomes with
their kobold problem (game quests). If you plan to make regular visits
to the surface, then earn your place in society as ordinary adventurers
do -  mingle with them, build relationships, (however difficult this may
be for a drow to do) for to fail at this adjustment is certain death.
Maybe this new lifestyle will change the drow, and maybe it won't. But
either way, a drow who's playing nice to obscure who they are will be
able to party up with almost anyone during the slow server hours.





PvP between drow and surface races is not allowed. This goes both ways.
We're not interested in faction wars, paladins vs drow for example. You
may role-play encounters together, but you risk being punished by a
matron if you are drawing too much negative attention to yourself.
Likewise, we would -highly- prefer that non-drow surfacers not treat
drow as just another person walking by. Don't give them instant trust if
you know they are drow ICLY whom you do not have a relationship with.








The World Serpent Inn is a neutral place, no player may harm another
here anyhow, no matter the race or alignment. The inn does not shun
monstrous or evil races, thus drow do not have to hide here.





Sigil is likewise neutral and gives no reason to hide yourself, but
again, no factional wars, pvp, or open aggressive acts without a DM.





Attacks in the UD should always be between drow and other UD races. They
should also not resort to PvP (Except for fun tournament events). Dice
rolls and emotes are required if you want an altercation in the UD city.
Do not involve yourself in such a role-play if you have trouble
loosing. Everyone has to loose sometimes.











Drow Goals:





You're sent to this outpost to develop trade relationships with the
other more established races. While the mother-cities acknowledge the
drow's superiority, they still give the order to intermingle with these
races in order to better your own race. Wealth, magic items, and trade
power are all resources that will enrich the drow society and are
valuable - thus, find a way to work with these other lower races.





Work towards gaining power over the other factions in your city. Lie,
blackmail, or pay your way into a position of power over other races
that dwell here. Pretend at niceties in order to get what you want.
Fight for your house through clever schemes, intelligent plots, and plan
against other drow and houses. Gain positions of power in drow
establishments such as the Temples or Schools, and try to keep them.
Leave your enemies alive to witness your ascension and great deeds. Let
them remember it and loathe the memory of when you bested them and did
what they could not.





Understand that we will not have drow raids on villages or cities, even
with a DM present. DMs will be here to give you other events and goals,
or to reward you for roleplay going on inside the drow district. Sample
events: Infiltrating another city faction area to find some important
trade documents, or... Searching a dangerous part of the underdark for a
magical artifact. This works both ways, we also will not have teams of
good pcs attacking the trade city. We refuse to play the endless game of
factional city attacks that are impossible to give a feeling of realism
to in a server that does not support permadeath.
               
               

               
            

Legacy_TSMDude

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« Reply #4 on: October 11, 2010, 01:06:23 pm »


               Just of consideration, and to keep it from degenrating into a spam-like number of threads as well as keeping your threads nice and tight to have all the info in the same spot...would it not be easier to keep the 3 threads pertaining to your server all together?

I would understand posting this in the Taverns and in your general persistent thread but a brand new thread?
And not slamming you at all just suggesting is all.
               
               

               


                     Modifié par TSMDude, 11 octobre 2010 - 12:07 .
                     
                  


            

Legacy_Jenna WSI

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« Reply #5 on: October 12, 2010, 08:04:51 pm »


               I was looking for ideas and input on underdark related playstyles and building, which the reader wouldn't know from our WSI main thread's title. I'm not really positive I understand the function of the Taverns forums, to be honest.
               
               

               


                     Modifié par Jenna WSI, 12 octobre 2010 - 07:05 .
                     
                  


            

Legacy_TSMDude

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« Reply #6 on: October 12, 2010, 08:43:48 pm »


               I think the Tavern is the best places for these discussions IMO as it is more for things of this sorts though in all honesty I could be totally wrong. I do not think you are spamming at all but I know that people sometimes misconstrue things and do not want you to be seen in that light.



Then agian though this is just my view and not to be taken as anything other than that.
               
               

               
            

Legacy_Reiannabeth

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« Reply #7 on: October 15, 2010, 06:47:23 am »


               I gotta agree, this just feels like you're trying to use every angle to keep attention away from other threads.
               
               

               
            

Legacy_Aleron

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« Reply #8 on: October 21, 2010, 12:24:04 am »


               Feel free to have your opinions but going completely off topic like this isn't any better than what you accuse her of as I very much doubt it was her intention. This is easily remedied by moving the thread to Tavern section in any case

Jen even just said above she wasn't sure where it should go. Relax a bit, a very easy thing to fix by asking a mod on here nicely instead of detracting from the thread.
               
               

               


                     Modifié par Aleron, 20 octobre 2010 - 11:24 .
                     
                  


            

Legacy_Jenna WSI

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« Reply #9 on: October 25, 2010, 04:58:08 am »


               

Reiannabeth wrote...

I gotta agree, this just feels like you're trying to use every angle to keep attention away from other threads.


I'm not sure what facts you're basing that idea on, since I have only started two threads that focus on the PW I help with.
               
               

               


                     Modifié par Jenna WSI, 25 octobre 2010 - 04:00 .