Im attempting to use NESS 8.0 to set the spawns for a persistent world i am building, but im having issues with firing times.
the name for the waypoints i am using (as a basis for general mobs) is SP30_SN12_SA3 _SR10_RWRH10_TR30_CD60T2R7 but the issue im having is that the initial spawn is delayed by about a minute.
what i am looking for is a waypoint name that gives a spawn in as soon as the PC enters the area set to fire the script (about 30 metres or 3 tiles away), then it fires once every 3 minutes whilst they are within that area.
i have read through the guide i found, but dont see any way of forcing the initial spawn to happen immediately, rather than it spawning 3 mins after the player enters the trigger area.
anyone know any way to get this to work?
what you want is SP_SN12_SA_SR10_RW10_RH10_TR30_CD60T2R7
SP_ will default to the first heartbeat 6 seconds
SN12_ this will spawn 12 of whatever- if you want to adjust it, or randomize it you can make it SN12M4- where it will spawn in max 12, minimum 4.
SA_ spawn one creature per cycle. Change to SA12 will spawn all 12 at once.
SR10_ spawn radius 10 meter from the way point.
RW10_ random walk no more than 10 meters from the way point.
RH10_ return home only if it walks further than 10 meters.
TR30_ spawn when PC is 30 meters from way point. Note, if you remove this, the creature will spawn in the first heartbeat/s after mod load, rather than wait for a PC to enter withing the area.
CD60T2R7 corpse decay 60 seconds, leave remains, and get rid of remains and all that.
The NESS tutorial PDF can be found here:http://neverwinterva...t/ness-tutorial