Author Topic: Need help with area partying only!  (Read 815 times)

Legacy_Thayan

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Need help with area partying only!
« Reply #15 on: February 21, 2016, 06:14:23 pm »


               

Good point. That also seems to be a logic/efficiency error. I went back and modified my rewritten script to do that.



               
               

               
            

Legacy_Holy Ronin

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Need help with area partying only!
« Reply #16 on: February 22, 2016, 08:54:56 am »


               

Ahh, ok. Thanks! We tested it, and your changes were absolutely correct. Thanks again. We really appreciate it.



               
               

               
            

Legacy_Grani

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Need help with area partying only!
« Reply #17 on: February 24, 2016, 12:03:23 am »


               


This, by far, looks to be the easiest implementation, especially if you have an aura to denote the boundaries for the teleportation.




 


And this is also a solution I've used for pretty much exactly the same system (random areas). It works very well as far as I've tested it.


 


I'm curious how many similaries there might be, then. Mind telling me if you use random areas as a means of travelling between regions or perhaps put a greater emphasis on it and focus whole gameplay around it, akin to Infinite Dungeons?



               
               

               
            

Legacy_Holy Ronin

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Need help with area partying only!
« Reply #18 on: February 26, 2016, 07:53:30 am »


               

We use the random areas for traveling, and design our dungeons in a specific way. So.. it's a way to create a.. system for.. players being lost, as well as emulating long distance travel without all of the... static areas that can create clutter and more work, simply for traveling