Has anyone been able to get al_fanfare_horn.wav from the 1.69 patch to work with PlaySound()? I can get the sound to work as a sound object, using SounObjectPlay() and SoundObjectStop(), but I'd prefer not to use this route if I can avoid it. Its much tidier for this particular placeable if it just plays the sound when the object is used.
Here's the OnUsed event suggested in the Lexicon, which is what I've been using...
void main()
{
PlaySound("al_fanfare_horn");
}