okay now I am the foggiest on what the HELL is going on with this one.....
I got a script for when a player does a quest his/her reputation to that faction is being raised by 10 points (or that is supposed to be the case) and the player will see how much rep the player got with that faction.
#include "nw_i0_generic"
void main()
{
object oPC = GetPCSpeaker();
object oFacMember = GetObjectByTag("OBJECT_SELF"); // OBJECT_SELF is better if they're the same
int PCCurrFac = GetFactionAverageReputation(oFacMember, oPC);
AdjustReputation(oPC, oFacMember, 10);
SendMessageToPC(oPC, "Your reputation has raised by 10 points with guards.");
SendMessageToPC(oPC, "Your current reputation with guards is " + IntToString(PCCurrFac) + ".");
}
So....here is the problem I am having:
first of....the player cannot see how much rep they got after completing the quest since it is stuck at -1
Using this on multiple quest givers does not seem to really work.
Now I realise I might just be missing something very minor here but I believe that I have tried just about anything I could think of to fix this...
so if anyone can fix this issue for me then many thanks!!!! '>