I am working on a module that uses "1) nwnx and plugins 2) overrides 3)nwnplayer.ini configs..." but the module does not use HAK. Is a special module like no other. I am working to put it in the nwn vault. I would like to make available a version "offline" of My module in nwnvault in other words: I would like to make easy accessing my module.
I would give only the *.mod file and everyone could play it in nwn client: Menu > "New Game" > Other Modules > My Module > "Start Game".
My module is NO-HAK so I don't see problems in create one HAK pack because my module will needs to download. Could I store all things from override in a hak pack?
What things I'll lose removing nwnx (I would say about bugs because I have NWNX_PATCH plugin I am using C. Patch Project)?