Author Topic: Continual Flame (spell absurd)  (Read 1030 times)

Legacy_WhiteTiger

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Continual Flame (spell absurd)
« Reply #15 on: February 16, 2015, 04:39:00 am »


               

2) Remove the item value increase for light properties.  If all light properties cost zero, then there is no change in price to abuse.



 

No way! Ring of Jade (light green 5 m) can't lose your price! (and other light items like amulets)

 

I dislike all changes that delete light prices 

 

"2) Remove the item value increase for light properties. " if you are refering a way to decrease the price onspellcast is good



               
               

               
            

Legacy_WhiZard

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Continual Flame (spell absurd)
« Reply #16 on: February 16, 2015, 04:51:19 am »


               


 

No way! Ring of Jade (light green 5 m) can't lose your price! (and other light items like amulets)

 

I dislike all changes that delete light prices




 


You can manually increase the price of low cost items in the Toolset. The "Additional Cost" option in the General tab goes all the way up to 32767.



               
               

               
            

Legacy_Shadooow

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Continual Flame (spell absurd)
« Reply #17 on: February 16, 2015, 10:46:55 am »


               


 

 

"2) Remove the item value increase for light properties. " if you are refering a way to decrease the price onspellcast is good




I still dont understand what are you looking for. AFAIK you use CPP 1.72 beta which has this feature, actually the item cost management was a feature from 1.70 already, but in 1.72beta, after casting a continuous light, the cost will be automatically lowered beyong original cost, unless you modified the continuous light spellscript before and its still in your module.


 


The additional cost in toolset has a very low limit to be useable for anything beyond mundane items.


               
               

               
            

Legacy_ShadowM

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Continual Flame (spell absurd)
« Reply #18 on: February 16, 2015, 04:16:09 pm »


               

I do not understand either, we gave you the best examples.


If any item just only has light property on it, I not going to pay more then 32k for it on any server/module. So making the light property 0 seem reasonable. Other properties on it will still adjust the price.


You could do like The Amethyst Dragon said and just make it temporary, but for a long time.


And like Shadooow said if you using his patch it auto adjust the spell.


or if you have my base you can use quality property where I put in wide set of price adjuster you could add.


               
               

               
            

Legacy_WhiZard

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Continual Flame (spell absurd)
« Reply #19 on: February 16, 2015, 06:10:10 pm »


               


 


If any item just only has light property on it, I not going to pay more then 32k for it on any server/module.




 


Just as a point of reference, the chalice of Lathander costs roughly 38k, is usable by anyone, and is able to cast 5hr light spells infinitely.


               
               

               
            

Legacy_WhiteTiger

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Continual Flame (spell absurd)
« Reply #20 on: February 16, 2015, 06:32:58 pm »


               
You rock guys I got the best here and I do not know what to say to show my gratitude. My final message "I dislike all changes that includes deleting prices of light property" refers only to the last message from Whizard. I'm using the changes of the CPP 1.72 BETA, only this. For me it is the most natural solution and I did not have to do anything.


               
               

               
            

Legacy_ShadowM

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Continual Flame (spell absurd)
« Reply #21 on: February 16, 2015, 07:09:26 pm »


               


Just as a point of reference, the chalice of Lathander costs roughly 38k, is usable by anyone, and is able to cast 5hr light spells infinitely.




That not the light property that a item that cast light spell infinitely.  It would not be affected by the light property being 0 worth. And wow I would not waste my money on that LOL. I talking like the jade ring he mentioned, 200 gp in unmodified nwn. With light property 0 it worth 1 gp. which I find even better because that give me flexiblity to make it lower then 200 gp or go all the way up to whatever I want with additional cost and/or custom quality properties I have. But to each his own. Glad you have it set the way you like WhiteTiger, that all I was wondering about.


               
               

               
            

Legacy_WhiZard

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« Reply #22 on: February 17, 2015, 12:54:02 am »


               


That not the light property that a item that cast light spell infinitely.  It would not be affected by the light property being 0 worth. And wow I would not waste my money on that LOL. I talking like the jade ring he mentioned, 200 gp in unmodified nwn. With light property 0 it worth 1 gp. which I find even better because that give me flexiblity to make it lower then 200 gp or go all the way up to whatever I want with additional cost and/or custom quality properties I have. But to each his own. Glad you have it set the way you like WhiteTiger, that all I was wondering about.




 


I think you missed my point.  Once the amount of properties on an item reaches the point where the addition of a light property is valued at 32768 or more (above the ability for the Toolset to increase value), there are viable alternatives to having a light source that do not require equipping a weapon.  So setting the light value to zero is really harmless, as the lower valued items can be adjusted for and the higher valued items just use light to increase the price, and there are several ways to increase price that do not require adding light.


               
               

               
            

Legacy_ShadowM

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Continual Flame (spell absurd)
« Reply #23 on: February 17, 2015, 03:25:43 am »


               Ah, got it. Sorry I missed it earlier.