Hello again,
I have a proximity check on my campfires that slowly heal PC's who meet certain criteria. I like the idea of ticking back little bits of HP over time as opposed to giving "chunks" of HP all at once but I hate all the spam in the window.
Right now I'm using effect eEffect = EffectHeal(2); to heal the PC.
If anyone knows how to bypass the chat message during a heal effect or another way of healing them slowly over time while still checking the proximity of the fire I am all ears!
Thanks in advance for any advice.