Author Topic: Making Creatures Fly/Levitate and Prevent Pushing  (Read 330 times)

Legacy_Ckrauser

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Making Creatures Fly/Levitate and Prevent Pushing
« on: October 09, 2014, 09:04:01 am »


               

I would like to give a Lantern Archon the ability to walk around on a plane other than z=0, and have multiple of these creatures stacked on top of eachother (with some z-offset), i.e. prevent them pushing eachother off. Any ideas how to do either/both of these?



               
               

               
            

Legacy_Proleric

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Making Creatures Fly/Levitate and Prevent Pushing
« Reply #1 on: October 09, 2014, 09:11:43 am »


               Not possible with scripting. You could decompile the model, then use a text editor to shift the z-axis; fine for walking on air, but combat will look odd, as both parties will still behave as though their opponent is on their level.
               
               

               
            

Legacy_Ckrauser

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Making Creatures Fly/Levitate and Prevent Pushing
« Reply #2 on: October 09, 2014, 09:24:26 am »


               

Ok, so both parts aren't possible? Also, would it be possible to get creatures to stand on placeables?



               
               

               
            

Legacy_Shadooow

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Making Creatures Fly/Levitate and Prevent Pushing
« Reply #3 on: October 09, 2014, 09:40:26 am »


               

Its doable but only with NWNX and still with many restriction. And the NWNX plugins that can do this arent public, virusman afaik never finished it and Sinfar doesnt share their NWNX plugins.


 


So say you get hands on that plugin. Then you need to apply custsceneghost effect on them so they can be stacked on same place. After that you need to change their Z position with the NWNX plugin.


 


As for limitations, even creature altered this way cannot pass through obstacles on ground, so even if you had creature flying in 10meters, she wont be able to fly over boulders, water nor raised terrain borders.