Author Topic: Henchmen... ondeath and respawn  (Read 313 times)

Legacy_bdtgazo

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Henchmen... ondeath and respawn
« on: September 10, 2014, 11:31:36 pm »


               

Well, digging into my mod again after a break due to frustration from my server blocking players and the toolset issues created by 8.0... and losing 8 months of extensive work...


 


My henchmen system seems to be intact:


1) persistent henchmen


2) level up with me


3) persistent inventory


4) persistent name changes...


 


but I have a few questions.


 


How do PWs with henchmen handle the death of the hench?


 


The death of the PC?


 


Respawn?


 


It might seem odd to have all of these henchmen just standing around because a PC has respawned, wouldn't it?  So I assume destroy henchmen on respawn is the norm.


 


Can henchmen try to raise a dead PC?


 


I'm going to be testing current outcomes tonight, but I wanted to get a discussion going to see if any (imo) neat ideas popped up.


 


What about number of henchmen?  I have it set to 5 or 6 I think.


 


Another thing I was thinking about was just having static (no leveling) henchmen.  But that would mean making a lot more henchmen.


 


If I allow PCs to customize appearance  (of the hench), can you do voice sets too?  I see you can do portraits...  I would probably make a 'package' or 'bundle' for each appearance option, so its not an insane amount of scripting and dialogue work.


 


Is there a way to have a player make a henchmen from the ground up?  That is, choose race/sex/class/kit/appearance/voice without me having to make any pallet creature whatsoever?  Then script in a 'give dialogue' type function for the conversation file, and load the script set?


 


I think I see a way to do something like this... probably won't, not for a while anyways, not since I have a working system in place.


 


This is a persistent world.


 


edit: also curious about using henchmen to find/disarm traps.  I'd like to have more traps in the mod.  Can rogue henchmen be asked to do this?  Is it standard?



               
               

               
            

Legacy_bdtgazo

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Henchmen... ondeath and respawn
« Reply #1 on: September 11, 2014, 01:31:43 am »


               

Well, looking through the default scripts, looks like you can set henchmen to aggressive search mode, to detect traps, and to open locks.  Probably everyone else knew this already.