DestroyObject should normally work...
EDIT:
or you need this only temporarily?
if thats the case then this should work - set both doors on waypoint instead of doors (some additional scripting such as my door system (or carcerian recently updated something less complicated) is then required though) and destroy/create waypoint as needed. If the door's target is not valid the transition won't show at all.
Of course cheap solution is to make an OnAreaTransition script that won't teleport PC on transition target, but if better option is available why to think low.
Modifié par Shadooow, 09 juillet 2014 - 07:24 .