Author Topic: Something to fear?  (Read 375 times)

Legacy__Guile

  • Hero Member
  • *****
  • Posts: 1308
  • Karma: +0/-0
Something to fear?
« on: March 17, 2014, 07:24:18 pm »


               

Here is the top of discussion...


 


 


Could a third party software or language allow a hacker to write code that could effect the client's computer through the NWN Engine?


 


(To clarify things, I'm talking about running a language that works on top of the game engine to do thing other than were intended to be done.)


 


 


Also, since there are already functions that can pull the IP from the client in game, the next question would be, couldn't that set people up to be target of direct malicious hacker attacks?



               
               

               
            

Legacy_WhiZard

  • Hero Member
  • *****
  • Posts: 2149
  • Karma: +0/-0
Something to fear?
« Reply #1 on: March 17, 2014, 08:09:52 pm »


               

Not sure how problematic the situation may be, but I'm betting that the malicious code might be one reason NWNX wasn't tailored for SP modules.  Having malware on a vault may ruin the vault's integrity.  On the player's end if they download malware in the form of an NWN module, they may play it and never examine the scripts to know that something is being done behind the scenes.  Servers, on the other hand, modify code and would be more likely alerted should a malicious script arise.  If a server uses a module which performs malicious behavior, it is more likely the server's fault in intentionally adding that code than the fault of pre-existing malicious code found in the vault listing where they downloaded their basic module (of course the module could also have been made from scratch).