Author Topic: Need help changing shifter forms, polymorph.2da  (Read 374 times)

Legacy_Devling

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Need help changing shifter forms, polymorph.2da
« on: February 18, 2014, 03:42:46 pm »


                Hey everybody, i am trying to change some of the shifter forms, i want to be able to change their stats, appearance and so on... 

i discovered that my polymorph.2da file only contains 32 lines, which it shouldn't
if i google the polymorph.2da i can see how it should look like, and i miss alot.

My polymorph file misses some data, but when i try to shapechange ingame with a shifter to some of the forms, which i can see isn't in my polymorph.2da file, it still changes, with stats, potrait, appearance and everything that should change.

I wanted to ask if nwn gets information about polymorphing from some where else than polymorph.2da?

I want to be able to edit the shifter/druid forms in my server, can anybody help me :-)?
               
               

               
            

Legacy_Shadooow

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Need help changing shifter forms, polymorph.2da
« Reply #1 on: February 18, 2014, 09:55:35 pm »


               1.69 full 2da source
in case you uses CPP then 2das are externalized in the "1.70/1.71 builders resources" folder
               
               

               
            

Legacy_Devling

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Need help changing shifter forms, polymorph.2da
« Reply #2 on: February 19, 2014, 06:14:03 pm »


               Thanks for the reply ShaDoOoW

How do i sort the 2da files, from your "1.69 full 2da source" link? do i use all of them, or just a few?
also, i dont have any folder named builders resources, aint sure what CPP is, but i dont think i use it.
               
               

               
            

Legacy_Shadooow

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Need help changing shifter forms, polymorph.2da
« Reply #3 on: February 19, 2014, 06:32:42 pm »


               

Devling wrote...

Thanks for the reply ShaDoOoW

How do i sort the 2da files, from your "1.69 full 2da source" link? do i use all of them, or just a few?

just those you wish to change, add into your override or hak that module you are working on uses

also, i dont have any folder named builders resources, aint sure what CPP is, but i dont think i use it.

If you dont use it doesnt appy for you. CPP stands for Community Patch Project which you can read more in link in my signature.
               
               

               
            

Legacy_Devling

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Need help changing shifter forms, polymorph.2da
« Reply #4 on: February 21, 2014, 09:54:22 am »


               

ShaDoOoW wrote...

Devling wrote...

Thanks for the reply ShaDoOoW

How do i sort the 2da files, from your "1.69 full 2da source" link? do i use all of them, or just a few?

just those you wish to change, add into your override or hak that module you are working on uses

also, i dont have any folder named builders resources, aint sure what CPP is, but i dont think i use it.


If you dont use it doesnt appy for you. CPP stands for Community Patch Project which you can read more in link in my signature.


Tryed to copy the polymorph.2da into my override folder, and changed the amount of dex the kobold has for the humanoid shape to see if changes made in the file appeared ingame, which it didnt, After changing the DEX given to that form, it changed nothing ingame, what am i doing wrong?
Does it have anything to do with the 2da.bif file in the data folder? because it has the same lines as my previous polymorph.2da near the bottom.
               
               

               
            

Legacy_Shadooow

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Need help changing shifter forms, polymorph.2da
« Reply #5 on: February 21, 2014, 06:05:06 pm »


               Stay away fro mthe bif files that has nothing to do with it.

It should work in override. If you are sure it doesn't (and you havent made a mistake in a way how you modified the file) then the explanation is that the module you are trying to force this has a polymorph.2da in some of its hak packs. In this case, you must find it in haks, extract, modify and push back...
               
               

               


                     Modifié par ShaDoOoW, 21 février 2014 - 06:05 .
                     
                  


            

Legacy_Devling

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Need help changing shifter forms, polymorph.2da
« Reply #6 on: February 21, 2014, 11:09:50 pm »


               If it isnt too much trouple, do you recognize any of these hak paks to have such an polymorph.2da?
My complete list of hak paks in use are identical to the following list

cep2_top_v22
cep2_custom
cep2_add_doors.hak
cep2_add_phenos5.hak
cep2_add_phenos4.hak
cep2_add_phenos3.hak
cep2_add_phenos2.hak
cep2_add_phenos1.hak
cep2_add_sb_v1.hak
cep2_ext_tiles.hak
cep2_add_tiles1
cep2_add_tiles2
cep2_core6.hak
cep2_core5.hak
cep2_core4.hak
cep2_core3.hak
cep2_core2.hak
cep2_core1.hak
cep2_core0.hak
cep2_crp.hak
cep2_crp_s.hak
               
               

               


                     Modifié par Devling, 21 février 2014 - 11:15 .
                     
                  


            

Legacy_henesua

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Need help changing shifter forms, polymorph.2da
« Reply #7 on: February 21, 2014, 11:48:02 pm »


               CEP probably has polymorphs.2da in the top hak but i do not know for sure.

You should just create your own hak, add your 2da to it and then attach the HAK to your module at the top of the list.
               
               

               
            

Legacy_Devling

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Need help changing shifter forms, polymorph.2da
« Reply #8 on: February 22, 2014, 12:57:33 am »


               I got a "C++ Exception" error when pressed ok after adding my hak pak to the module under custom content.
Made my hak pak without problems
               
               

               
            

Legacy_henesua

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Need help changing shifter forms, polymorph.2da
« Reply #9 on: February 22, 2014, 01:10:31 am »


               sound alike your module is building and is having trouble building itself. not sure why.  all i can suggest in the short term is canceling the build after you update the hak list.

update haks.
when build starts hit cancel as often as you can until it cancels.
save.