An idea I have if this is not possible is to have a separate in-game loot box for each loot range; the box has one type of weapon per weapon type; an on-heartbeat script constantly changes/sets the item properties of each weapon in the chest by cycling through them.
The loot script, given a certain chance (like 1% on d100) would grab a weapon from the proper chest and put it in the creature's inventory.
But I still don't know how to change model/appearance.
Modifié par bdtgazo, 17 février 2014 - 02:52 .