Author Topic: Simple player owned housing  (Read 359 times)

Legacy_archer4217

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Simple player owned housing
« on: January 04, 2014, 07:18:08 am »


               Hi all,

I can't seem to find a simple player owned housing script.
My mod has tastefully decorated homes and apartments, so I don't need scripts for placing furnishings.
I took a look at Icequeen's script http://nwvault.ign.c....Detail&id=3333 and it's close to what I need, but it's an add-on to something else I don't want in my mod.

The only scripting I can do is with LilacSoul's generator, so I'm hoping you might have some suggestions.

Thank you much. '<img'>
               
               

               


                     Modifié par archer4217, 04 janvier 2014 - 07:19 .
                     
                  


            

Legacy_Lightfoot8

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Simple player owned housing
« Reply #1 on: January 04, 2014, 04:39:38 pm »


               I think more information about your module is needed in order to answer the question.  

Most of the housing systems are designed to where a house blueprint area can be used for more then one one player,   Hence the reason they are allowed the decorate the house.  That way when they enter there house it does not look like someone else s house even though it is the same area.  

You say that your houses are already decorated (stagnate) with only one PC owner per house/area.  You might be able to get away without any scripting at all.  Just give the door to each house a unique key.  

Outside of that, we would need more information on the fine points of you system in order to write anything.
               
               

               
            

Legacy_archer4217

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Simple player owned housing
« Reply #2 on: January 04, 2014, 07:18:48 pm »


               Hiya Lightfoot,
Thanks for replying. '<img'>
Yeah, I was considering doing something simple like just making a key to each house and put them on a merchant, but when the mod resets, the key would be available again, right? How can I make sure once a key is bought, there won't be others after a reset?
               
               

               
            

Legacy_Lightfoot8

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Simple player owned housing
« Reply #3 on: January 04, 2014, 11:16:40 pm »


               It is true that a 100% non scripted housing system would require DM involvement for the reason you have given.    

Past systems I have played in did not sell keys, They sold deeds.   The deed was an Item item that when used on a door of an unoccupied house would destroy the deed and then give the player a key to the house in its place.    The house was then logged into the DB as sold, so that nobody else could buy the same house.    I myself was not 100% on that system but it worked.  

More to the question though is how do you see your system working.

There are also other questions that I feel need to be asked before a housing system is ever put into place.   Things like:

Will the PC who buys a house own it forever? even if they leave the server never to return.  

If PC property can be foreclosed on, what set of circumstances should trigger the event.

Are the PC's allowed to make extra keys for friends.

If the PC can make extra keys, can they also Rekey the lock if needed.? ( could the friend?) 

How secure is the house,  Can keys be pickpocketed?  

Do we even want to use keys or just have the house recognize the PC.    In other words the key really does nothing.  the access to the house is all done by script tied to the PC.

So how do you think your system should work? 
               
               

               


                     Modifié par Lightfoot8, 04 janvier 2014 - 11:18 .
                     
                  


            

Legacy_archer4217

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Simple player owned housing
« Reply #4 on: January 04, 2014, 11:55:02 pm »


               Great questions! Glad someone out there thinks of things I didn't. '<img'>
To answer each...
I'd like the PC to be able to sell the house if no longer wanted.
If it had to be foreclosed on, I guess it would need the PC to not have used the house for maybe 6 months.
It would be nice if the PC could allow friends access to the house....as well as to revoke said access.
And I like your suggestion about the house recognizing the PC and eliminating the need for a key!
               
               

               
            

Legacy_ffbj

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Simple player owned housing
« Reply #5 on: January 06, 2014, 07:30:02 pm »


               I did one where rent a hovel.  Once you get a hovel key you can go to any empty hovel and claim it as your own, at least until sever resets.  The reason I did it this way is you may want your hovel to be in a different area of town, depending on your level, or area you are exploring.  The door has you name on it for the duration of the reset, and no else can enter it,  unless you let them in, and you can't add another hovel.
You can work out, relax (rest is reset), evade enemies, ever hovel has a trap door.
               
               

               


                     Modifié par ffbj, 06 janvier 2014 - 07:31 .