If you wind up creating many NPCs and have problems with them bumping into each other too much and maybe getting bogged down in clumps, you can make it so NPC's can walk through each other by applying the effect
EffectCutsceneGhost(). You can learn more about that scripting fucntion
here and/or in the
NWN Omnibus. According to an old post I found from Georg Zoeller in the Omnibus, creatures can be spawned with this setting by default and more information can be found in the script
x2_inc_switches. The packages suggested in this thread may
also contain such a switch as well, I dunno.
About a year ago, I
posted a thread in these forums to solicit feedback about hidden drawbacks to the method and there didn't appear to be any. I also posted a link to
a demo module in that thread so people could play with the effect and see how powerful it was. While this function was added around 10 years ago, my experience and research indicates that it was hardly ever used to increase performance in NPC-dense areas and (as the demo module shows) it does a heck of a job at it.
Cheers!
Modifié par OldTimeRadio, 24 décembre 2013 - 02:47 .