MagicalMaster wrote...
Actually, I was thinking more of a module that renamed the original AI scripts when editing them. Which means x2 would call the proper AI.
Hmm I see, so you actually assumed that a OP has a module which:
1) was created before expansions
2) original module builder (OMB) edited nw_c2_* scripts and nw_i0_generic include
3) OMB renamed nw_c2_* scripts to different naming concention from whatever strange reason
4) OMB bought expansions and then opened module in toolset and saved it - thus converted module to expansion.
5) then OMB made a copy of a beholder from palette which became selectable now (added in HotU) and assigned this beholder (who has by default x2_def_* script set) his own AI script set for whatever strange reason
6) then he came complaining here that his edited Beholders with edited AI doesn't use dispel cone - or just assume that OMB is long gone and OP just inherited his module
if you two really assumed this special rare case which is pure theory and I can't believe it could happen at all, then I apology because in this case Funky's suggestion would be indeed usefull and working:innocent:
Modifié par ShaDoOoW, 17 novembre 2013 - 12:52 .