HipMaestro wrote...
As a simple example of an issue... how do I trigger a defensive action by a creature AI that is scripted to focus on offensive actions? How would I get an attacked creature to retreat to a stronghold area after, say, the HP level has dropped to a certain level or after a specific number of their minions have been eliminated?
The first depends on what you mean by "defensive action."
The second is doable without the AI (and much more easily than trying to adjust the AI).