Author Topic: Adding Base Health  (Read 357 times)

Legacy_JuulMC

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Adding Base Health
« on: September 10, 2013, 07:36:48 am »


               Greetings board members!

I've got a question of which I've tried to research endlessly, but cannot seem to find a real answer to.  I'm a developer on a low-level PW with no experience gain and I need a way to increase health outside of constitution. 

Currently all characters are gifted with a creature skin upon logging in so the easiest way would be to somehow alter that item to give additional health.  Is there a means I could have the item give Epic Toughness?

Otherwise just finding a way to give all players bonus health upon entering would be fine as well.

Any tips would be appreciated. 
               
               

               
            

Legacy_MagicalMaster

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Adding Base Health
« Reply #1 on: September 10, 2013, 08:15:36 am »


               Might be able to do it by adding it into iprp_feats.2da but that would require a hak change - not sure if you use haks.

Could also give them temporary HP as another workaround.

You can also give them damage immunity - 20% less damage taken is generally 25% more HP for example (this doesn't quite hold true when it comes to stuff like Divine Might which ignores immunity or healing abilities which thus effectively heal more the more immunity you have).
               
               

               


                     Modifié par MagicalMaster, 10 septembre 2013 - 07:15 .
                     
                  


            

Legacy_JuulMC

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Adding Base Health
« Reply #2 on: September 10, 2013, 07:54:27 pm »


               I know there are servers I've played on that had a means by which they just gave each player additional health at the start to avoid them dying in one hit to mobs at level 1-5.  Just don't know anyone from those servers to contact.
               
               

               
            

Legacy_FunkySwerve

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Adding Base Health
« Reply #3 on: September 10, 2013, 08:00:07 pm »


               You can do this via nwnx, which has functions in a couple different plugins that allow it. There's no simple way in vanilla, though there are workarounds. I'd link you to the nwnx website but it appears to be down at the moment.

Funky
               
               

               
            

Legacy__Guile

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Adding Base Health
« Reply #4 on: September 14, 2013, 10:09:58 pm »


               NWNX2 & the plugin nwnx functions, which is hosted through a server could do this or you could simply give them temporary hit points I suppose, and then run heal scripts which recharge the temporary hit points, that would be a system that could work too..