at dr.b:
Doing some testing.
Test 1: no invis, using fast buff, caster did not attack until I attacked him
Test 2: removed fast buff, and used the NW script set instead of the X2 script set, caster attacked when he saw me
Test 3: added in fast buff on spawn, using spawnboss script, which sets the fast buff flag; casters did not attack
Test 4: used default NW script set, still no invis, then edited the onspawn to include one line to set the flag for fast buff, and they didn't attack; so right now the issue for me is something to do with setting that flag.
Going to have to tinker. Could take some time.
Test 11: LIMITED SUCCESS. Been using 3 caster spawns to test with. For this test, I changed one of the spawns to a PREVIOUSLY made custom goblin mage, which was ALREADY using the default NW script package plus the Spawnboss script. The two original casters did nothing, the goblin cast invis on herself and attacked with spells.
- the goblin model I used is a custom that is at least 8 years old
- no script changes were made (but the goblin has spawnboss/fast buff for onspawn
- also made sure no variables were set on the goblin
So the goblin not only fast buffed, she also invised herself and still went aggressive on me.
This leads me to believe the blueprint for the original caster is bugged somehow. In fact, I seem to recall this being a problem some time ago, and at that time I started using the same goblin model as the starting point for all of my mages.
So at this point, I suggest you playtest with a non-custom caster and see what happens.
Maybe someone will have better input.
Modifié par bdtgazo, 22 août 2013 - 08:13 .