Thought perhaps I should post the entire script for jumping the victim... haven't used these forums in years
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void main()
{
object oMod = GetModule();
object oVictim = GetObjectByTag("feniwien");
if (!GetIsObjectValid(oVictim))
return;
// Get the TAG of the wapoint to jump to and find the WP.
string sSpawn = GetLocalString(oMod,"KILLER_SPAWN_POINT");
object oWay = GetObjectByTag(sSpawn);
// Get the LOCATION of the WP for the bllodstain
location lWay = GetLocation(oWay);
// Deathe effect
effect eDeath = EffectDeath();
// Jump the NPC to the Killers Spawnpoint, kill, and add bloodstain
AssignCommand(oVictim,ClearAllActions());
AssignCommand(oVictim,ActionJumpToObject(oWay));
CreateObject(OBJECT_TYPE_PLACEABLE,"bloodstain",lWay);
ApplyEffectToObject(DURATION_TYPE_INSTANT,eDeath,oVictim);
}