Bioware Archive
Welcome,
Guest
. Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
DKIM Added to mail server - to improve email activation.
Home
Help
Login
Register
Bioware Archive
»
Bioware Archive V2
»
Builders - Scripting
»
Multiplayer onheartbeat
« previous
next »
Print
Pages: [
1
]
Author
Topic: Multiplayer onheartbeat (Read 403 times)
Legacy_3RavensMore
Hero Member
Posts: 1153
Karma: +0/-0
Multiplayer onheartbeat
«
on:
May 13, 2013, 04:27:49 am »
In a MP game does the module onheartbeat script run once per heartbeat just on the hosting machine or once per heartbeat on the hosting machine AND the other players machines?
Logged
Legacy_Rolo Kipp
Hero Member
Posts: 4349
Karma: +0/-0
Multiplayer onheartbeat
«
Reply #1 on:
May 13, 2013, 07:11:06 am »
<hoping osmosis...>
I'm no MP guru, but I think I've absorbed this knowledge somewhere reasonably accurate; scripts are server-side (the host), so it's the hosts heartbeat only.
<...works>
Logged
Legacy_3RavensMore
Hero Member
Posts: 1153
Karma: +0/-0
Multiplayer onheartbeat
«
Reply #2 on:
May 13, 2013, 03:07:22 pm »
I was nearly certain of that, but I was encountering some funky results when testing on 2 machines. Thanks Rolo.
Logged
Print
Pages: [
1
]
« previous
next »
Bioware Archive
»
Bioware Archive V2
»
Builders - Scripting
»
Multiplayer onheartbeat