Author Topic: A Question About Dice  (Read 803 times)

Legacy_simomate2

  • Full Member
  • ***
  • Posts: 133
  • Karma: +0/-0
A Question About Dice
« Reply #15 on: April 07, 2013, 12:08:46 am »


               

Failed.Bard wrote...

  You'll likely end up having to remove the standard combat AIs and write your own pseudo-combat engine, but it would work.  Here's a clip of a final fantasy style combat engine that someone had written for NWN, if you want an idea what else can be done. 


OMG! That is so awesome haha! But yes, ModTyrant, you can still be creative with the combat but it would be best if you just work with the dice. 
               
               

               


                     Modifié par simomate2, 06 avril 2013 - 11:11 .
                     
                  


            

Legacy_painofdungeoneternal

  • Sr. Member
  • ****
  • Posts: 313
  • Karma: +0/-0
A Question About Dice
« Reply #16 on: April 11, 2013, 10:18:21 pm »


               

modtyrant wrote...

Uuuuuuuuuuuugh! I wanna cry!!!

How "easy" is it to get NWNX complete mods into multiplayer use for the host and the clients. If i am gonna attempt to use NWNX it needs to be multiplayer compatible.

EDIT:

Thanks guys, really appreciate all the feed back. Normally my threads get burried.


Technically NWNx is really only for multiplayer. It only goes on the server and the stuff you are talking about is all it can touch.

However you either have to use the existing plugins ( which sounds like what you will have to do ) and mod things via script, or make your own plugins. There are plugins which do what you want already, but the game also has limits you cannot really get around because of how the overall system works. You'd really have to just explore the existing plugins to know what the limits are.
               
               

               
            

Legacy_ffbj

  • Hero Member
  • *****
  • Posts: 1097
  • Karma: +0/-0
A Question About Dice
« Reply #17 on: April 12, 2013, 03:45:18 pm »


               In my old campaign I used 2 d10, resulting in a bell curve with 10-11 being the most common result.  If you want failure on a 1 you could do 2d10 -1, since you can't roll a 1 on 2 d10.
I never liked d20.