Yup, yup.
void GestaltStartCutscene(object oPC, string sName = "", int bCamera = TRUE, int bClear = TRUE, int bClearFX = TRUE, int bResetSpeed = TRUE, int bStoreCam = TRUE, int iParty = 0)
int bClearFX FALSE
// bClearFX sets whether or not to clear all visual effects from the selected PC(s) (includes cutscene invisibility, polymorph, blindness etc)
General example:
#include "in_g_cutscene"
void main()
{
object oPC = GetLocalObject(GetModule(),"cutscenehtstart");
object oTarget = GetObjectByTag("HT_START");
float fFace = GetFacing(oPC);
GestaltStartCutscene(oPC,"_htstartscene",TRUE,TRUE,TRUE,TRUE,2);
GestaltInvisibility (0.0, oPC, 00.0);
GestaltCameraMove(0.0,
0.0, 24.0, 0.0,
0.0, 24.0, 0.0,
12.0, 40.0,
oPC,
0, 0, 0);
}
FP!
Modifié par Fester Pot, 12 février 2013 - 07:30 .