Author Topic: PW Scripts  (Read 342 times)

Legacy_XbiT

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PW Scripts
« on: December 19, 2012, 01:04:12 am »


               Hello everyone,

I've been out of the loop for a longtime but recently had the bug to build a PnP campaign I've been working on since '88 into a NWN1 world. I had a server briefly running a longtime ago and stopped work after the mod was lost to a hard drive failure. I also built a 20 area world in NWN2 to have that project put on hold. I've decided on NWN1 due to the shear amount of areas I wish to represent.

Anyways It's been awhile and I know there are some base scripts I should have on the server and was wondering if you all could point out some of these. I'm by no means a scripter but I don't mind editing scripts to add includes or entire sections.
 
So far I have been tooling around with:
Nosgoth - Starter Module Series http://nwvault.ign.c....Detail&id=6302
 
But I have just stumbled on:
Arbor Falls - PW http://nwvault.ign.c....Detail&id=7716
 
It seems to have many of the scripts I've used in the past. I'm going to look to add NESS as I would like some placeable spawning options.
 
Scripts that I know the least about are ones that manage Cheats, Dupes, and Module Crashing spells/events.
 
Lastly I wanted to know if there was work done on a script that I could use that would limit the classes that are able to join the module or limit their leveling. For instance if I only wanted clerics and rangers in the module or didn't want any of the Prestige classes.
 
Thanks in advance!
               
               

               
            

Legacy_henesua

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PW Scripts
« Reply #1 on: December 19, 2012, 02:50:56 am »


               You appear to be looking in the right places. A friend of mine also used Arbor Falls as a foundation for a PW. Since he wasn't a scripter it worked well for him, and there are some nice aspects to Arbor Falls.

With regards to handling exploits and the like, I'd start talking with Shadooow about his community patch. He's compiled a great number of fixes in his patch, and it would be worth while for you to start with that as a base. I added most of his script fixes to my module while I was already far along in the process, and it was a pain to integrate. You'll be better off using it as a base rather than integrating it after you've already customized things.

With regards to limiting which classes a player can choose, yes it can be done. I responded to that same question earlier today. Check the thread out. Ask questions for clarification there. Others may chime in as well.

And lastly, you might want to check out this thread which is similar to yours and received some good comments from OTR and others.
               
               

               
            

Legacy_XbiT

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PW Scripts
« Reply #2 on: December 19, 2012, 06:19:53 am »


               Thanks for the pointer on the community patch scripts.

I read that thread earlier and will continue to watch it, along with the faction thread which is interesting since thats where I remember taking a break last time to plan with the module I was working on.
               
               

               
            

Legacy_SHOVA

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« Reply #3 on: December 19, 2012, 07:05:00 am »


               The HCR3.1 allows you to set what classes are allowed in your world.
http: //nwvault.ign.com/View.php?view=Scripts.Detail&id=708
it has other features that may not be to your liking.
The NESS works rather well, however with HCR3.1, you will probably have to disable the on death event for the NESS, as what happens is you end up with 2 corpses for each NESS spawned creature. I can give you more detail if you want to use both.
               
               

               
            

Legacy_XbiT

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« Reply #4 on: December 21, 2012, 05:54:58 am »


               Shova,

I'm looking at HCR and was wondering if there was more documentation around still other then digging into the scripts.
               
               

               
            

Legacy_Squatting Monk

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« Reply #5 on: December 22, 2012, 09:32:27 pm »


               HCR 3.1 doesn't have any standalone documentation that I know of. HCR2 (which is newer than 3.1) is very well documented. I used it to start my own framework. It doesn't have a class-restriction subsystem that I'm aware of, but making one that will work with it wouldn't be hard.