Is there a way to increase the max hit points of a character via scripting? In other words, player puts on armor A and receives 5 extra max hit points. If they take the armor off, they revert to their previous max hit points.
Obviously the HP per level of class can be changed. And temporary HP can be added. I also know HG and other servers using a modification of that system use something to increase the max HP...but is what they do that with able to be done when swapping gear (and if so, is it too expensive of an operation to be viable)? And is it also easily revertable?
I'm also guessing that involves NWNX or something similar?
I realize constitution on gear or giving Epic Toughness feats on gear can sort of simulate this but I was hoping for a solution that could scale better. I could also use temporary hit points, but my concern is that you can't see temporary hit points dropping very easily.
Modifié par MagicalMaster, 10 novembre 2012 - 01:04 .