<hiding behind...>
Based on the image in the Lexicon...
...the VFX was applied to the target person (not a location), like most VFX_IMP. Not sure how that helps with your orientation problem, but it looks like (from the 2DA) the model is loaded at the target's root node and probably aligned with it.
Label Type_FD OrientWithGround
486 VFX_IMP_WALLSPIKE F 0
You might load an invisible creature, change its orientation and apply the VFX. Just figure out the angle you need to make it look like it's hitting oTarget.
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Modifié par Rolo Kipp, 25 octobre 2012 - 12:53 .