Pattycake1 wrote...
For the first part, what are you trying to get them to use and when?
I'm thinking in terms of a general capability that I could script for a variety of items. What I have in mind is an item with the "Cast Spell" added to it, giving it to the henchman, and having the henchman use it instead of the player. Henchmen will do this spontaneously with items like spell scrolls if their casting flag is enabled. I'm trying to figure out if this is locked into the engine, or if there is a hook into this behavior that would allow me to initiate it from a script.
Hope that helps --