Author Topic: One last chance - That darned Animation  (Read 397 times)

Legacy_Monsieur T

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One last chance - That darned Animation
« on: September 09, 2012, 01:28:08 am »


               I know this has come up before here and there on the forums, and for what it is worth I have spent all day on the search engine and in the NWN Vault trying to get helpful info.
So, for the Last Time, does anyone have an ironclad method of nerfing the annoying "castout" animation that happens when a PC uses an Item's Unique Power?
This animation is extremely irritating to campaign players accessing (for example) a DMFI or HR Tools PC item, since it breaks in-game immersion.
Presumably the animation is called by the game engine by way of  tag-based scripting routines, but I do not have the know-how to deal with this.
If anyone could advise me as to a way of getting rid of this annoying animation, by way of feats, 2das, or other scripting, I would be enormously grateful.
I have tried removing "out" from spells.2da and have also tried an old DOA hak that adds a different "a_ba_casts" model (as well as rewritten spell.2da lines) but all to no avail.
Any info or pointers that you could give me will be very gratefully received.
As an apology in advance, I will also post this on the DM and Custom Content forums.
** hides and hopes no one gets very cross**
Seriously though, this wretched thing ought to be dealt with. After all, the community has done everything else!!
If this is an insoluable issue, then fair enough. I'll finally give up.
Thanks, all.
               
               

               
            

Legacy_ffbj

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One last chance - That darned Animation
« Reply #1 on: September 09, 2012, 02:28:32 am »


               No, there is a solution.  I read about it recently.  I will try to recover that memory fragment.
               
               

               
            

Legacy_Lightfoot8

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One last chance - That darned Animation
« Reply #2 on: September 09, 2012, 02:52:35 am »


               

ffbj wrote...

No, there is a solution. I read about it recently. I will try to recover that memory fragment.


I think the only working solution was to simply change the animation.   If my memory is correct, someone changed tha animation to a head nod.  

I also do not remember where the solution was posted at.


EDIT:  from thread Item activation animation
               
               

               


                     Modifié par Lightfoot8, 09 septembre 2012 - 02:20 .
                     
                  


            

Legacy_henesua

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One last chance - That darned Animation
« Reply #3 on: September 09, 2012, 04:11:41 am »


               My solution for this was to avoid widgets and add some common tools to the Player Tool Spells and give these as class useable feats to all player classes.

See spells.2da - line 830 - 839
               
               

               
            

Legacy_OldTimeRadio

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One last chance - That darned Animation
« Reply #4 on: September 09, 2012, 04:16:42 am »


               Instant feats don't play an animation.  DM Tools and Player Tools help getting started with them.  And The Krit expanded on that.

Edit: Looks like henesua beat me to it, heh heh!
               
               

               


                     Modifié par OldTimeRadio, 09 septembre 2012 - 03:18 .