Author Topic: Calculating the average damage per round  (Read 462 times)

Legacy_Kato -

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Calculating the average damage per round
« Reply #15 on: August 27, 2012, 07:15:50 pm »


               NP MrZork, thanks anyway, my formula needed corrections. I'm using it in code to dynamically display  the avg damage in the NPC description, based on the player examining the NPC(among some other things).


Kato
               
               

               


                     Modifié par Kato_Yang, 27 août 2012 - 06:26 .
                     
                  


            

Legacy_MrZork

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Calculating the average damage per round
« Reply #16 on: August 27, 2012, 09:48:47 pm »


               Yeah, the spreadsheet I worked up has like twenty options for keen, feats, flurry-of-blows, etc. (and it's still not really as automated as I'd like), so who knows what setting I left from some other test. I need to add a button that clears all the settings... '<img'>

Your dynamic description sounds pretty slick. I wonder if a toolset tool would allow something similar for the little preview window? CR is okay, but there are times when knowing DPR would make designing encounters easier.
               
               

               


                     Modifié par MrZork, 27 août 2012 - 08:52 .
                     
                  


            

Legacy_Kato -

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Calculating the average damage per round
« Reply #17 on: August 28, 2012, 03:23:01 am »


               Not sure but I don't think so, yet perhaps you could use Moneo to scan the creature(s) quickly during design time, applying the formula from within the run script. Just an idea...


Kato
               
               

               


                     Modifié par Kato_Yang, 28 août 2012 - 02:27 .