ShadowM wrote...
To avoid the delay issue I use a default conversation that all the pc can start that let them select jump me to my last saved location and it only show up in the conversation if the pc is in the start location '> I have another one that only show up if they are not in the start location and let them save their location so they can save it before logging.
That sounds ideal. Like a game enter menu would be perfect. How did you get the conversation to show from the
area's onenter though? The scipt works from the onenter of a trigger but not the 'start' area.
object oPC = GetEnteringObject();
int iHaveXp = GetXP(oPC);if (!GetIsPC(oPC)) return;
ActionStartConversation(oPC, "start01");
SendMessageToPC(oPC, "tested");