Interesting how similar stuff are we doing (you, me, henesua and ShadowM), i have done exactly this (cept the curse recognition via identify ofc).
Just dont swagger much about the idea. In older games, both curses and identify works this way so its not original
'>. You really didn't played BG II? Damn, those were the times... Ive get to NWN basically due to the trailer video when installing BG II
Anyway, there is a problem I have with this. Player will see the cost of the item in shop and if the item is plot/stolen he will recognize it. Plot items shows 0gp cost and stolen items cannot be sold to most stores. On the other hand, if you dont give the item either of those flags then the player can sell the item for the value this item hardly can have... So far Im not solving this, set the item to be removed from store after sell and giving full price of the fake properties on item.
Modifié par ShaDoOoW, 17 juillet 2012 - 05:12 .