Hi,
Is it possible to do that, via an event or a function hook with nwnx or any other way? For instance, in the context of a custom poison system, I'd like to update the description of a poison vial right before examination, depending on the character stats and classes. Of course it can be done in the OnAcquire event, at least, but then if the player equips an item raising dexterity or levels up etc... It means looping on all items and updating each possessed vial description, in every possible situation which would affect the poison stats, not very efficient it seems, hence my question.
Thank you!
Kato
Modifié par Kato_Yang, 14 juin 2012 - 06:48 .