UnrealJedi wrote...
Also, you mentioned that the visual effect will change when the bonus type changes? Can you elaborate further?
Thanks!
When a human controlled character equips a weapon with some added elemental damage (ie: +2 Fire), the game automatically adds-in the corresponding elemental visual effect to play (ie: flames for Fire damage, frost for Cold damage) in case the weapon was *not* explicitly given one (via item editor/script commands).
Two things worth mention are:
1) The game can only show you 1 elemental damage type. If I am not mistaken it will choose the first damage type that was applied to the weapon (which is not necessarily the first damage type listed when you inspect the weapon properties in-game). This happens only in case the weapon has no elemental visual effect applied already.
2) What is explained in point
1) only happens when the weapon is handled by a player character. If you have an NPC equip the very same weapon, even after a PC made use of it, there would be no elemental visual effect auto-applied by the engine (a bug). To be sure that you get the elemental visual effect displayed, regarldess of weapon user, it is opportune to explicit the visual effect type you want shown.
-fox